Animate Scarecrow (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Transmutation | |
Level: | Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Scarecrow touched |
Duration: | Permanent, D |
Saving Throw: | None |
Spell Resistance: | No |
Traversing the fields through the night was no easy task for the brigands, for the farmers asked the help of the local wizard.
You animate an otherwise mundane scarecrow creating a scarecrow automaton. You may create scarecrow automatons with additional HDs equal to your spellcaster level, up to the maximum of 10 HD.
Material Component: The heart of an animal per each scarecrow.
XP Cost: 10 XP per HD of the scarecrow animated.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
the bluez in the dungeonv |
---|
Facts about "Animate Scarecrow (3.5e Spell)"
Article Balance | Moderate + |
Author | the bluez in the dungeon + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 2 + |
Range | Touch + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | Infuse a spark of life in ragged scarecrows. + |
Title | Animate Scarecrow + |