Antimagic Field (3.5e Spell)
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|Level:||Cleric 8, Magic 6, Protection 6, Sorcerer/Wizard 6|
|Components:||V, S, M/DF|
|Casting time:||1 action|
|Area:||10' radius emanation, centered on you|
|Duration:||10 minutes/level (D)|
|Spell Resistance:||See Text|
The Antimagic Field spell creates a mobile area in which magic is suppressed. Spell lines of effect are blocked by an Antimagic Field, and areas stop at its edges. Furthermore, all creatures and objects in the field are affected as by Antimagic Ward (no save or spell resistance), except that their dispelling abilities can and must be targeted on the field, not their own ward; this effect ends when they leave. Summoned creatures within an antimagic field are suppressed, not existing but with their durations still counting down, returning to existence when the field leaves them. Incorporeal creatures that can become corporeal do so; otherwise they behave like summoned creatures. Any creatures that would be suppressed by the initial casting of the spell may force a spell resistance roll; failure blocks the field from forming. Conjured objects with a noninstantaneous duration are also suppressed. Stationary force effects, and effects like Prismatic Wall and Prismatic Sphere are not affected if they were entirely outside of an antimagic field when cast; otherwise, the antimagic field forms a hole in them. The field can be affected by Mage's Disjunction, although nothing in the field can be.
Arcane Material Component: A pinch of iron filings.
|Component||V +, S + and M/DF +|
|Identifier||3.5e Spell +|
|Level||Cleric 8 +, Magic 6 +, Protection 6 + and Sorcerer/Wizard 6 +|
|Summary||A version of the spell without as many questionable cases. +|
|Title||Antimagic Field +|