Aryn (5e)

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Aryn (Individual) [1]

Lineage: Merfolk
CR: 1 (200)
Alignment: Neutral

A single merfolk salvager named Aryn represents her colony in the meeting. She dislikes being on land and has trouble moving across the cobbled streets of Saltmarsh. Aryn is one of six merfolk occupying a kelp bed near the docks ofSaltmarsh.[2]

Aryn (Individual) (pointer) [1] [3] [4]
Medium Humanoid (Merfolk, Merfolk Salvagers), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive Perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2


Amphibious. [5] The salvager can breathe air and water. 



Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Aryn is a Merfolk that salvages from shipwrecks

Found in Adventures[edit]

Sources and Notes[edit]

  1. 1.0 1.1 Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 111. (The Final Enemy (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. GoS p.102
  3. Aryn uses the Merfolk Salvager stat block from GoS p.244}}
  4. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  5. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

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Facts about "Aryn (5e)"
AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameAryn +
Experience Points200 +
FeaturesAmphibious +, Multiattack +, Coral Rapier + and Inject Toxin +
HabitatCoastal + and Underwater +
Hit Points22 +
Individualtrue +
LineageMerfolk +
NameAryn +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextAryn 5e +
SubtypeMerfolk + and Merfolk Salvager +
SummaryAryn is a Merfolk that salvages from shipwrecks +
TypeHumanoid +