Merfolk Salvager (5e)

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 5th edition Pointer  + 

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Merfolk Salvager (pointer) [1] [2]
Medium Humanoid (Merfolk, Merfolk Salvagers), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive Perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2


Amphibious. [3] The salvager can breathe air and water. 



Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Merfolk that salvage from shipwrecks

Found in Adventures[edit]

List of Merfolk Salvager[edit]

(2 official and unofficial Merfolk Salvagers)

Sources and Notes[edit]

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 244. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main Page5eMonsterHumanoidMerfolk

Facts about "Merfolk Salvager (5e)"
AlignmentNeutral +
AuthorGhosts of Saltmarsh +
CRval1 +
Canontrue +
Challenge Rating1 +
Creature NameMerfolk Salvager +
Experience Points200 +
FeaturesAmphibious +, Multiattack +, Coral Rapier + and Inject Toxin +
HabitatCoastal + and Underwater +
Hit Points22 +
NameMerfolk Salvager +
PublicationGhosts of Saltmarsh +
SizeMedium +
SortTextMerfolk Salvager 5e +
SubtypeMerfolk + and Merfolk Salvager +
SummaryMerfolk that salvage from shipwrecks +
TypeHumanoid +