Attune Sphere (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Frank and K
Date Created: 2006
Status: Complete
Editing: Spelling and grammar only
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Attune Sphere [General] Prerequisites: Caster level 1, must have bled from a wound inflicted by a fiend with access to the chosen sphere.Benefit: Choose a sphere when this feat is selected. Every spell from that sphere is considered to be on your spell list for any spellcasting classes you happen to have. You are considered to know each of those spells at the level they appear in the chosen sphere. These spells are cast (and prepared, if appropriate) as normal for your class. Special: You may select this feat multiple times. Its effects do not stack. Each time, you may select a new sphere. You may not have more than three attuned domains or spheres together.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceVery High +
Identifier3.5e Feat +
PrerequisiteCaster level 1 + and must have bled from a wound inflicted by a fiend with access to the chosen sphere. +
Rated ByMisterSinister +
RatingRating Pending +
SummaryYou incorporate the workings of a fiendish sphere into your magic. +
TitleAttune Sphere +
TypeGeneral +