Awaken Mediocrity (3.5e Spell)

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Author: Foxwarrior (talk)
Date Created: 12/6/11
Status: Incredibly.
Editing: Clarity edits only please
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Awaken Mediocrity
Level: Druid 5, Sorcerer/Wizard 5
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Fortitude negates, Will partial; See text.
Spell Resistance: Yes

You change the subject into a Medium humanoid of no Level Adjustment, and 1 level of commoner. The subject takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:

  • The target retains its own alignment (and personality, within the limits of the new form’s ability scores).
  • If the target has the shapechanger subtype, it retains that subtype.
  • The target retains its own hit points.
  • The target is treated has having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form’s base attack bonus (which is 0), base save bonuses (which are 0), and all other statistics derived from Hit Dice.
  • The target also retains the ability to understand (but not to speak) the languages it understood in its original form. It can write in the languages it understands, but only the form is capable of writing in some manner (such as drawing in the dirt with a finger).

With those exceptions, the target’s normal game statistics are replaced by those of the new form. The target loses all the special abilities it has in its normal form, including its class features, and gains the class features of a commoner, which are nonexistent.

All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form.

If the new form would prove fatal to the creature (for example, if you polymorphed a fire elemental into a human while it's swimming in lava, or an airborne target into an elf), the subject gets a +4 bonus on the save.

If the subject remains in the new form for 24 consecutive hours, it must attempt a Will save.

If this save fails, it loses its ability to understand any language other than Common, as well as all other memories of its previous form, and its Hit Dice and hit points change to match an average creature of its new form. These abilities and statistics return to normal if the effect is later ended. It gains vague memories of having lived an uneventful life, based on your preconceptions of how Commoners live.

Incorporeal or gaseous creatures are immune to awaken mediocrity, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect).

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Foxwarrior's Homebrew (716 Articles)
Article BalanceVery High +
AuthorFoxwarrior +
ComponentV + and S +
Identifier3.5e Spell +
LevelDruid 5 + and Sorcerer/Wizard 5 +
RangeClose +
RatingUndiscussed +
SchoolTransmutation +
SummaryTurn one target into an ordinary peasant. +
TitleAwaken Mediocrity +