Awakening Soul (3.5e Other)

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Author: Wildmage (talk)
Date Created: 2004ish
Status: V.1.04
Editing: Clarity edits only please
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Awakening Soul[edit]

Only mortals can gain Soul.

Aberrations, Animals, Constructs, Dragons, Outsiders and Plants are not able to gain soul.

As a mortals understanding of the world and those universal laws that gowern it grows so does the mortals soul

Events that gives soul to mortals[edit]

Event Soul Bonus
First time getting raised from Death by any spell or Ability +1 Soul.
First time seeing a dragon with Frightful Presence +1 Soul
First time visiting an Outer Plane +1 Soul
First time visiting an Inner Plane +1 Soul
Having visited both an Outer Plane and an Inner Plane +1 Soul
Having 45+ in the joined Psychic Stats (INT;WIS;CHA) +1 Soul
For every 10 points over 45 in the joined Psychic Stats (55; 65; And so on) +1 Soul
First time using a Wish or Miracle +1 Soul
First time becoming a Undead by own design +2 Soul
First time seeing a Avatar +1 Soul
First time seeing a God +3 Soul
Other major event (DM call) +0 to + 3 Soul

Soul Bonuses[edit]

Effect of having a awakend soul

Soul Permanent bonus
Soul 1 +2 inherent bonus on Listen, Search, and Spot checks.
Soul 2 Detect Special* as a Spell like ability at will
Soul 3 + 2 inherent bonus to one stat**, Low-Light Vision.
Soul 4 See Invisible
Soul 5 Damage Reduction 5/ Special*
Soul 6 + 2 inherent bonus to Two stats**, Darkvision 60 ft.
Soul 7 Feat ***
Soul 8 Tongues as spell as a Spell like ability at will
Soul 9 + 2 inherent bonus to Three stats**, True Sight as a Spell like ability at will
Soul 10 Damage Reduction 10/ Special*

Special*

If your alignment are Good then Evil

If your alignment is Neutral then Magic

If your alignment are Evil then Good

Stat**

At Soul 3, Soul 6 and Soul 9 one choses a stat (STR; DEX; CON; INT; WIS or CHA)

A stat can only be chosen once this way but each time a new stat is chosen the stats chosen earlier with this ability rises with two

Eksample:

At Soul 3 Rasman choses CHA as his stat to gain +2 inherent bonus, at Soul 6 he choses STR to gain +2 inherent bonus and his inherent bonus to CHA raises to +4, Finaly at Soul 9 He Choses WIS to gain +2 inherent bonus and his inherent bonuses end up being +2 WIS, +4 STR and +6 CHA

Feat***

You can pick one of these feats that your alignment allows!

If your alignment are Good you can pick Words of CreationBoED

If your alignment are Evil you can pick Dark SpeechBoVD

If your alignment are Neutral you can pick High Draconic

If your alignment are Lawfull you can pick Terminology of Concordance

If your alignment are Chaotic you can pick Frog Chant



Back to Main Page3.5e HomebrewOther

AuthorWildmage +
Identifier3.5e Other +
RatingUndiscussed +
SummaryAs the soul awakens the understanding of the world and its laws grand indsight and power with it +
TitleAwakening Soul +