Beast Folk (3.5e Template)

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Author: Bhu (talk)
Date Created: 10/01/15
Status: Finished
Editing: Clarity edits only please
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Beast Folk[edit]

"The creatures I had seen were not men, had never been men."

Beasts who are now men.


Creating a Beast Folk[edit]

Beast Folk is an Acquired Template that can be applied to any Animal, Magical Beast, or Vermin. The Beast Folk are animalistic Humanoids, with features that tend to remind people of whatever creature they were derived from. How they come into existence is not known, and most seem to have no knowledge of their life from before their transformation.

Size and Type[edit]

Type changes to Humanoid and all Subtypes are lost. Size becomes Medium.

Hit Dice[edit]

Unchanged.

Speed[edit]

Base Land Speed changes to 30 ft. If the Base Creature has a Climb or Swim speed it becomes 15 ft. Flight or Burrow moves are lost.

Armor Class[edit]

The Base Creature retains any Natural AC bonuses to AC, but the Bonus maxes out at +5. Bonuses higher than that are reduced to +5.

Attack[edit]

Natural attacks based on a non-humanoid form, or reduced in number according to the new body. For example, a Crocodile would retain it's Bite, but lose it's Tail Slap. A Giant Octopus would retain it's Tentacle Attack, but would only get two Tentacle Attacks with a Full Attack Action. Damage should be adjusted if the Base Creature changes Size Category (see Size Increases in the Monster Manual).

Special Attacks[edit]

Retains up to 1 Exceptional Special Attack of the Base Creature. Supernatural and Spell-Like Abilities of the Base Creature are lost, as are Exceptional ones based on a non-humanoid form.

Special Qualities[edit]

Retains up to 3 Exceptional Qualities of the Base Creature. Supernatural or Spell-Like Abilities are lost. If the Base Creature had the Aquatic Subtype it gains the following:

Hold Breath (Ex): A Beast Folk can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.

Saves[edit]

Racial Skill Bonuses are retained. If the Base Creature was Vermin it now gains (2 + Int Modifier) skill points per Level. Class Skills are the skills listed in the Base Creatures entry, plus Survival.

Abilities[edit]

The Base Creatures Ability Scores are replaced by rolling 3d6 and adding the following: +2 to either Str or Dex, +2 Con, -2 Int, -2 Cha. Remember to recalculate anything based off ability modifier.

Skills[edit]

Racial Skill Bonuses are retained. If the Base Creature was Vermin it now gains (2 + Int Modifier) skill points per Level. Class Skills are the skills listed in the Base Creatures entry, plus Survival.

Feats[edit]

Unchanged, remember to add Feats if Base Creature was Vermin.

Environment[edit]

Unchanged.

Organization[edit]

Usually Solitary

Challenge Rating[edit]

+0 if it loses no Special Attacks or Qualities or keeps most of it's Natural Attacks. -1 if it loses Su or Sp Abilities. -2 if it loses a great deal of them.

Treasure[edit]

Unchanged.

Alignment[edit]

Initially Neutral, but varies over time.

Advancement[edit]

By Character Class. Favored Class is either Barbarian or Scout.

Level Adjustment[edit]

+1



Back to Main Page3.5e HomebrewMonstersTemplates

AuthorBhu +
CR0 +, -1 + and -2 +
Identifier3.5e Template +
Level Adjustment1 +
RatingUndiscussed +
SummaryBeasts who are now men. +
TitleBeast Folk +