Bicycle Kick (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 14th November 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Bicycle Kick
Setting Sun (Strike)
Level: 6
Prerequisite: Two Setting Sun maneuvers
Initiation Action: Full-Round Action
Range: Melee Attack
Target: One Creature
Duration: Instantaneous
Saving Throw: None

As a part of initiating this maneuver, you make a charge attack. Instead of a normal attack, you instead deliver three consecutive unarmed strikes against the same creature. If all three unarmed attacks hit, you may make another two. If those two hit, you make another one, and if this one hits, it throws your opponent 20 feet away, dealing an extra 1d6 damage per initiator level. The foe falls prone at the end of its movement.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun

Leziad's Homebrew (4522 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level6 +
Rated ByUndead Knave +
RatingRating Pending +
SummaryMake a charge attack, then make three unarmed strikes; if all three hit, you can make more. +
TitleBicycle Kick +
TypeStrike +