Blademind (3.5e NPC Class)
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Mooks cool enough to be able to create and wield psychic knives, but even more underpowered than the actual Soulknife. 20 1 Moderate Poor Good Poor Psionics
Abilities: Strength is important for actually hitting and damaging the enemy. Dexterity helps a Blademind with AC and possibly attacking if Weapon Finesse is chosen as a feat. Constitution helps keep the Blademind standing, as their d6 hit die doesn't take much punishment. Mental abilities aren't critical for the Blademind, but do provide the usual useful benefits such as more skill points, a better Will save and so on.
Races: Humans are likely to have minor psionic gifts, but any race with psionic potential and decent physical stats can do well as a Blademind
|1st||+0||+0||+2||+0||Mind Blade, Psionic Spark|
|3rd||+2||+1||+3||+1||Psychic Strike +1d6|
|5th||+3||+1||+4||+1||+1 Mind Blade, Free Draw|
|6th||+4||+2||+5||+2||Throw Mind Blade|
|7th||+5||+2||+5||+2||Psychic Strike +2d6|
|9th||+6||+3||+6||+3||Shape Mind Blade|
|10th||+7||+3||+7||+3||+2 Mind Blade|
|11th||+8||+3||+7||+3||Psychic Strike +3d6|
|15th||+11||+5||+9||+5||+3 Mind Blade, Psychic Strike +4d6|
|19th||+14||+6||+11||+6||Psychic Strike +5d6|
|20th||+15||+6||+12||+6||+4 Mind Blade|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Blademind.
Weapon and Armor Proficiency: Blademinds are proficient with all simple weapons, their mind blade and one martial weapon of their choice. The are proficient with light and medium armor and shields (but not tower shields).
Mind Blade (Su): As a move action, a Blademind can create a semisolid blade composed of psychic energy distilled from their own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium Blademind materializes a Medium mind blade that they can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19–20/×2). Blademinds who are smaller or larger than Medium create mind blades identical to short swords appropriate for their size, with a corresponding change to the blade’s damage (see short sword). The wielder of a mind blade gains the usual benefits to their attack roll and damage roll from a high Strength bonus. Though it is not a light weapon, it can be used with the Weapon Finesse feat.
The blade can be broken (it has hardness 10 and 10 hit points); however, a Blademind can simply create another on their next move action. The moment they relinquish their grip on the blade, it dissipates (unless intending to throw it; see below). A mind blade is considered a magic weapon for the purpose of overcoming damage reduction.
A Blademind can use feats such as Power Attack or Combat Expertise in conjunction with the mind blade just as if it were a normal weapon. They can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind blade.
A Blademind’s mind blade improves as the character gains higher levels. At 5th, 10th, 15th and 20th levels, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls to a maximum of +4 at 20th level.
Psionic Spark (Ps): A Blademind awakens their psionic potential, gaining 1 power point. This provides the power the Blademinds need to create their mind blades.
Psychic Strike (Su): As a move action, a blademind of 3rd level or higher can imbue their mind blade with destructive psychic energy. This effect deals an extra 1d6 points of damage to the next living, nonmindless target they successfully hit with their mind blade. Creatures immune to mind-affecting effects are immune to psychic strike damage. Once a Blademind has prepared their blade for a psychic strike, it holds the extra energy until it is used. Even if the Blademind drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the Blademind next materializes it. At every four levels beyond 3rd (7th, 11th, 15th, and 19th), the extra damage from a mindblade’s psychic strike increases by an additional 1d6, as shown on the table.
Free Draw: At 5th level the Blademind becomes one with their mind blade. They can now materialize it as a free action on their turn, or as an immediate action any other time.
Throw Mind Blade (Su): Beginning at 6th level, the Blademind can hurl their mind blade as a ranged attack out to 60 feet. On a full attack action, the Blademind can throw multiple mind blades if they could normally make multiple attacks via a high BAB or effects such as a haste spell. Feats and abilities that apply to thrown weapons also apply to a thrown mind blade.
Shape Mind Blade (Su): At 9th level, the Blademind can create larger, more powerful mind blades. The mind blade now deals damage as a longsword instead of a short sword.
|Article Balance||High +|
|Base Attack Bonus Progression||Moderate +|
|Class Ability||Psionics +|
|Fortitude Save Progression||Poor +|
|Identifier||3.5e NPC Class +|
|Minimum Level||1 +|
|Rated By||Eiji-kun +|
|Rating||Rating Pending +|
|Reflex Save Progression||Good +|
|Skill||Autohypnosis +, Balance +, Concentration +, Craft +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Profession +, Psicraft +, Ride +, Search +, Speak Language +, Spot + and Tumble +|
|Skill Points||4 +|
|Summary||Mooks cool enough to be able to create and wield psychic knives, but even more underpowered than the actual Soulknife. +|
|Will Save Progression||Poor +|