Blastbind (3.5e Invocation)

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Author: Zhenra-Khal (talk)
Date Created: 11/9/2016
Status: Complete
Editing: Clarity edits only please
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Blastbind
Artistic Essence Art Flow User Greater; 6th
Eldritch Essence Warlock Greater, Occultist Savant Greater; 6th


When you use this invocation, you take any single-target spell you know (including touch spells (like shocking grasp), ray spells (like disintegrate), and non-damaging spells (like hold person), but not area spells (such as fireball), nor spells that allow multiple targets (such as magic missile), or spells that have a target of the caster only (like shield)) of 6th level or lower, and cast it onto your eldritch/occult blast or paint shot. Doing this takes a number of rounds equal to 1 + 1 per spell level, using up the spell in question as if it had just been cast, and metamagic cannot be applied to the spell.

Once subsumed into the blast, the spell lingers for a number of uses equal to the spell's level, after which the invoker must restart the process of binding the spell into the blast. However, if the invoker possesses essentia, he may invest a number of essentia into the blastbind invocation. Investing a number equal to the spell's level prevents it from fading, causing the spell to last indefinitely as long as the essentia remains invested; if the invoker shifts the essentia to a soulmeld or something other than the blastbind, then the blastbind ends at the end of their turn, returning all invested essentia to the essentia pool. The blastbind ignores the normal limit for invested essentia by character level.

The invoker can invest more than the required essentia into the blastbind. Each point above the required number increases the saving throw DC of the spell (and the blast, if it allows a save) by 1, but the maximum essentia that can be invested into this invocation at any time is 6. However, the save DC for this invocation is not dictated by the invocation's effective spell level, but instead by the level of the spell placed within it. Thus, an acid arrow blastbind would have a save DC of 12 + the invoker's Cha mod, rather than 16 + Cha. Other effects, such as Spell Focus or etc, that modify the spell's DC, apply to the blastbind as well.

When used, a blastbind blast causes all targets who take damage from the eldritch blast to be subject to the spell's effects as if you had just cast the spell on them, allowing saving throw and spell resistance as normal. Thus, a cone blastbind of hold person is possible. However, it doesn't use up any additional uses of the spell beyond the one expended in order to bind the spell to the blast. This allows multiclassed Warlock/spellcasters to spread out their limited spells per day.

However, while the spell remains bound inside the blastbind, you cannot cast the same spell via other means (even if you possess it from a different class): you can only use it through your eldritch blast. Thus, if you knew heal and bound it inside a blastbind so that you could better destroy undead, you couldn't use heal on your allies to heal them until the spell was no longer bound to the blast, unless of course you wanted to subject them to the eldritch blast damage in addition to the healing effects of the spell.



Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsArt Flow User
Back to Main Page3.5e HomebrewClass Ability ComponentsInvocationsWarlock

Article BalanceModerate +
AuthorZhenra-Khal +
Identifier3.5e Invocation +
LevelArt Flow User Greater +, Warlock Greater + and Occultist Savant Greater +
RatingUndiscussed +
SummaryYou can bind a single-target spell into your Blast, affecting victims of your blast with the spell in addition to your blast. +
TitleBlastbind +