Blood Dragon (3.5e Monster)
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|Challenge Rating:||Wyrmling 4; very young 5; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23|
|Alignment:||Usually Neutral Evil|
|Advancement:||Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD|
|Level Adjustment:||Wyrmling +3; very young +3; young +3; juvenile +4; others —|
|Age||Size||Hit Dice (hp)||Str||Dex||Con||Int||Wis||Cha|| Base Attack/
|Attack||Fort Save||Ref Save||Will Save||Breath Weapon (DC)||Frightful Presence DC|
|Wyrmling||T||4d12+4 (30)||11||10||13||8||11||7||+4/-4||+6||+4||+4||+4||1d6 (13)||-|
|Very young||S||7d12+14 (59)||13||10||15||8||11||8||+7/+4||+9||+5||+5||+5||2d6 (15)||-|
|Young||M||10d12+40 (105)||15||10||19||10||11||9||+10/+12||+12||+7||+7||+7||3d6 (19)||-|
|Juvenile||M||13d12+65 (149)||17||10||21||10||13||10||+13/+16||+16||+8||+8||+8||4d6 (21)||-|
|Young adult||L||16d12+96 (200)||19||10||23||12||13||11||+16/+24||+19||+10||+10||+10||5d6 (24)||18|
|Adult||L||19d12+152 (275)||21||10||27||12||13||12||+19/+28||+23||+11||+11||+11||6d6 (27)||20|
|Mature adult||H||22d12+198 (341)||23||10||29||14||15||13||+22/+36||+26||+13||+13||+13||7d6 (30)||22|
|Old||H||25d12+250 (412)||25||10||31||14||15||14||+25/+40||+30||+14||+14||+14||8d6 (32)||24|
|Very old||H||28d12+336 (518)||27||10||35||16||15||15||+28/+44||+34||+16||+16||+16||9d6 (36)||26|
|Ancient||H||31d12+403 (604)||29||10||37||16||17||16||+31/+48||+38||+17||+17||+17||10d6 (38)||28|
|Wyrm||G||34d12+476 (697)||31||10||39||18||17||17||+34/+56||+40||+19||+19||+19||11d6 (41)||30|
|Great wyrm||G||37d12+592 (832)||33||10||43||18||17||18||+37/+60||+44||+20||+20||+20||12d6 (44)||32|
|Age||Speed||Initiative||AC||Special Abilities||Caster Level||SR|
|Wyrmling||60 ft, fly 100 ft (average), swim 120 ft||+0|| 15 (+3 natural, +2 size), touch 12,
|Disease, Immunities, Water Breathing||-||-|
|Very young||60 ft, fly 100 ft (average), swim 120 ft||+0|| 17 (+6 natural, +1 size), touch 11,
|Young||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 19 (+9 natural), touch 10,
|Juvenile||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 22 (+12 natural), touch 10,
|Young adult||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 24 (+15 natural, -1 size), touch 9,
|Adult||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 27 (+18 natural, -1 size), touch 9,
|Mature adult||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 29 (+21 natural, -2 size), touch 8,
|Old||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 32 (+24 natural, -2 size), touch 8,
|Very old||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 35 (+27 natural, -2 size), touch 8,
|Ancient||60 ft, fly 150 ft (poor), swim 120 ft||+0|| 38 (+30 natural, -2 size), touch 8,
|Wyrm||60 ft, fly 200 ft (clumsy), swim 120 ft||+0|| 39 (+33 natural, -4 size), touch 6,
|Great wyrm||60 ft, fly 200 ft (clumsy), swim 120 ft||+0|| 42 (+36 natural, -4 size), touch 6,
This blood red dragon is long and serpentine, with thin membranous fleshy wings. Its scales are wet and slick, blending into each other to make it look like a salamander. It seems to have pronounced snake-like fangs.
Diseased hemoplasm slimes are a menace who do not differ between various creatures. Normally a dragon overpowers these disease-bearing slimes easily and has no threat, but sometimes the slimes come upon a clutch of helpless dragon eggs. The carnage is generally fatal for all the young wyrmlings involved, but sometimes the youthful energy of the young unborn dragon is stronger than the slime's attempts at consuming its shell. It absorbs the slime and combines with it, transforming from its original dragon type into an abomination. These mutants are quickly expelled from the nest upon hatching if not killed, where they endure a harsh life outside and grow bitter and hateful of normal beings. They seek to spread their infection to others so that they make them join them as outcasts until the outcasts have become the dominant being.
Whatever their base dragon used to be matters not, the transformation renders them into serpentine dragons with fleshy membanous wings stained pink from the blood flowing through them. Their skin seems almost transparent at birth, revealing the horrifying musculature and organs, and slowly becomes a cloudy but no less vibrant red until setting on the hue of dried blood as a great wyrm. Its eyes fade into milky yellow-white orbs of pus.
The blood dragon finds its home best where oozes collect and gather, especially wet areas. While they can survive dry places, it is very irritating to their skin. They prefer minions to actual treasures, and can build up entire kingdoms of infected thralls if given time.
Blood dragons surround themselves with various oozes in their lair, having no fear of them. Using their disease ability, they gain corpseblood templated minions which they use to soften up their targets, then fly in and strike them down when they are weak.
- Blood Drain (Ex)
A creature grappled by the blood dragon takes damage equal to its bite attack, and it is drained of precious blood. Thet target must make a Fortitude save equal to its breath weapon or lose 1d6 points of Constitution damage. For every point of Con damage it deals, the hemoplasm slime gains 5 hp (if this puts it over its maximum hp, it gains them as stacking temporary hit points that vanish after an hour, up to double its normal hit points).
- Breath Weapon (Su)
A cone of biohazardous slime. It deals damage against any organic substance (including outsiders and undead) but not inorganic materials (such as most elementals or constructs), and subjects the target to its disease. It is a Fortitude save instead of a Reflex save to halve the damage and negate the disease.
- Disease (Ex)
A blood dragon's bite attack carries the corpseblood mold disease. If the creature gains the corpseblood gel template, they are under compulsion to follow the command of the blood dragon which created them. The DC is equal to its breath weapon DC.
- Immunities (Ex)
Blood dragons are immune to disease, poison, sleep, paralysis, polymorph, and stunning.
- Ooze Form (Ex)
As a standard action, a juvenile or older blood dragon can transform into an ooze form of itself. In the ooze form, it is blind, but it gains blindsight 120 ft, and can squeeze through small cracks as small as 1 inch wide. It gains a number of slam attacks equal to the number of natural attacks it has, with the same damage as its claw attacks. In ooze form, it does not need to breathe. It can exist in this form indefinitely, reverting as a standard action.
The juvenile or older blood dragon counts as both a dragon type and an ooze type. As a result, other oozes see it as one of their own and do not attack.
- Regeneration (Ex)
A blood dragon has regeneration equal to its age category. It is bypassed by negative energy and silver.
- Spell-Like Abilities (Sp)
- Water Breathing (Ex)
A blood dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Heal and Survival are class skills for blood dragons.
|Alignment||Usually Neutral Evil +|
|Challenge Rating||4 +, 5 +, 6 +, 8 +, 10 +, 12 +, 15 +, 17 +, 19 +, 20 +, 21 + and 23 +|
|Identifier||3.5e Monster +|
|Size||Tiny +, Small +, Medium +, Large +, Huge + and Gargantuan +|
|Title||Blood Dragon +|