Bloodcursed Lycanthrope (3.5e Template)

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Author: Leziad (talk)
Date Created: 28th August 2014
Status: Finished
Editing: Clarity edits only please
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Bloodcursed Lycanthrope[edit]

Rumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature.

Creating a Bloodcursed Lycanthrope[edit]

"Bloodcursed Lycanthrope" is a an inherited and acquired template that can be added to any base creature with the humanoid or monstrous humanoid type. Upon selecting this template you must choose between: bear, boar, bird of prey, canine, predatory cat, rodden or mastodon. Once the choice made it is impossible to change without rebuilding.

Ability Scores: A bloodcursed lycanthrope receive a +2 bonus to intelligence, wisdom or charisma. Additionally she receive bonuses and penalty while in bloodcursed form. While in human form she gain a +4 bonus to the highest ability score increased by her bloodcursed form and +2 bonus to the second highest (if two stats are tied you choose one), this does not stack with the ability boost while in bloodcursed form.

Table: Type of Lycanthrope
Hybrid Animal Hybrid Form's Ability Score Modifier
Bear +8 Str, +6 Con
Boar +6 Str, +8 Con
Bird of Prey +4 Str, +6 Dex, +2 Con
Canine +6 Str, +4 Dex, +4 Con
Predatory Cat +4 Str, +6 Dex, +4 Con
Rodden +8 Dex, +6 Con
Mastodon +10 Str, -4 Dex, +8 Con

Size and Type: A bloodcursed lycanthrope gain the shapechanger subtype.

Feat: A bloodcursed lycanthrope gain grimoire endurance and born tough as bonus feats even if she do not meet the prerequisites.

Skills: A bloodcursed lycanthrope gain a +4 bonus to listen, spot and survival.

Special Attack: A bloodcursed lycanthrope gain the following special attacks:

Bloodcursed Form: As a 1 round action a bloodcursed lycanthrope can enter hybrid form, resembling a twisted version of an animal with many disturbing human features. As she enter bloodcursed form all her worn equipment fall on the ground, magic items meld into her form but will fall off her when she resume human form instead. She gain many bonuses while in bloodcursed form:

  • The bloodcursed Lycanthrope grow one size category larger, with all bonuses and penalties associated with it (except ability score bonuses and penalties). Any weapon she wield deal damage as one category bigger.
  • The bloodcursed lycanthrope lose all her natural weapon, instead she gain new natural weapon based on her form (see below).
  • The bloodcursed lycanthrope gain various bonus and penalty to her ability scores.
  • The bloodcursed lycanthrope gain a natural armor equal to 8 + half her hit dice. If she had natural armor previously she gain whichever is better. The bloodcursed lycanthrope cannot benefit from armor bonus while in her bloodcursed form.
  • The bloodcursed lycanthrope gain damage reduction/silver equal to her level and regeneration/silver equal to half her level.
  • The bloodcursed lycanthrope base land speed double or increase by 5' per level, whichever is better.
  • The bloodcursed lycanthrope gain scent.
  • The bloodcursed lycanthrope gain special abilities based on her form:
Table: Type of Lycanthrope
Hybrid Animal Hybrid Form's Special Ability
Bear Improved Grab
Boar Ferocity
Bird of Prey Fly speed equal twice base land speed, flyby attack
Canine Trip
Predatory Cat Pounce
Rodden Slight Build, gain a swim speed and a climb speed equal to half base land speed.
Mastodon Trample

A bloodcursed lycanthrope can safely stay in her bloodcursed form for 1 minute per level. She may initiate her transformation as a swift action, doing so however make each round she stay in her form count as a full minute. The duration do not need to be consecutive but always consume at least 1 minute. After her allotted daily period is over her mind an body start to quickly deteriorate, for each round she spend in her bloodcursed form without reverting she take a -2 penalty to intelligence, as soon as the penalty bring her to 1 she become mindless but dangerously cunning, attacking all creatures she can perceive and devouring them. While mindless her body become incredibly taxed, she is burning (bypassing her regeneration) until she can devour one intelligent creature. She will start burning again one hour within not devouring another intelligent creature.

Luckily reverting back to human form is a 1 round action, a mindless bloodcursed werewolf will never attempt to revert on it own. If it die from it own burning however it will immediately revert to it unconscious but alive and stable human form. A bloodcursed lycanthrope cannot willingly enter either her bloodcursed or hybrid form once her daily allotment is expended.

Devour: As a full-round action a bloodcursed lycanthrope in bloodcursed form can devour a dead creature up to one size category smaller, recovering 1 hit point per hit die of the devoured creature. If the creature had at least half as much hit dice as the bloodcursed lycanthrope she is immediately subjected to heart of a champion. If the bloodcursed lycanthrope possess swallow whole a creature that die as part of swallow whole or die in your stomach count as having been devoured.

Natural Attacks: A bloodcurse lycanthrope gain a number of natural attack depending of it bloodcursed form:

Table: Feral Strike
Form Hybrid Form's Feral Strike
Bear Claw x2, Bite
Boar Gore
Bird of Prey Talon x2
Canine Claw x2, Bite
Predatory Cat Claw x2, Bite
Rodden Claw x2, Bite
Mastodon Slam, Gore

These feral strike use a special profile as shown below, damage is based on a large bloodcursed lycanthrope:

  • Bite: These great fangs are capable of inflicting a terrible bite that carry a bit of a curse as well, dealing 2d6 damages with a 20/x4 critical. A successful hit with your bite attack cause the creature to make a will save (Dc based on your highest mental ability score) or take a -2 penalty to attacks rolls, damage roll, ability and skill checks and AC for 1 round, this ability is a curse-effect and a supernatural ability.
  • Claw: deal 1d10 damage (for a large creature) with a 18-20/x2 critical and each hit deal 3 point of bleedout and 6 points on a critical threat.
  • Gore: deal 2d8 damage with a 19-20/x3 critical.
  • Slam: deal 1d10 with a 19-20/x2 critical. On a critical threat the struck creature must make a reflex save (DC 10 +1/2 HD +Strength mod) or be knocked prone.
  • Talon: deal 1d12 damage (for a large creature) with 20/x3 critical. Talons deal double weapon damage against grapple targets.

Unwilling Change: A bloodcursed lycanthrope must be careful, some events or condition trigger unwilling change. Exposure to those event or condition cause a point control loss. Each point of control loss cause a DC 10 + 2 per point of control loss accumulated control shape skill check or being forced to take on bloodcursed form at the beginning of the next round. Each point of control loss suffered in bloodcursed form halve the duration of safe transformation. It take a DC 20 + 2 per point of control loss accumulated control shape check to revert from bloodcursed form after an unwilling transformation.

  • Each hour under the light of the full moon. Being under a roof, cave or similar reduce the control loss by half (one point per two hours).
  • Drinking the blood of an intelligent creature. Only apply while in human form.
  • Each bloodcursed lycanthrope also has a unique trigger event. Design one with your DM.

Control loss points are lost at the rate of one per hour no control loss point were acquired.

Challenge Rating: +3

Level Adjustment: +3



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Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
CR3 +
Identifier3.5e Template +
Level Adjustment3 +
RatingUnrated +
SummaryRumored to be the result of a village cursed by a cabal of evil druid, or the wrath of a deity. Bloodcursed lycanthrope are horrid savage version of normal lycanthrope with very little ties with nature. +
TitleBloodcursed Lycanthrope +