Burning Sunrise Assault (3.5e Maneuver)
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Desert Wind, Setting Sun (Rush) [Fire, X-Discipline] | |
Level: | 3 |
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Prerequisite: | 1 Desert Wind or Setting Sun Maneuver |
Initiation Action: | 1 Move Action |
Range: | Personal |
Target: | You |
Duration: | Instantaneous and 1 round |
Saving Throw: | None |
Upon initiating this maneuver you make a jump check, travelling twice the distance your jump check would allow both vertically and horizontally and it is not limited by your movement speed. All attacks you make until the beginning of your next turn deal an additional 2d6 fire damage.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Setting Sun
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Facts about "Burning Sunrise Assault (3.5e Maneuver)"
Article Balance | High + |
Author | Leziad + |
Descriptor | Fire + and X-Discipline + |
Discipline | Desert Wind + and Setting Sun + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Make a super jump check and deal extra fire damage. + |
Title | Burning Sunrise Assault + |
Type | Rush + |