Burning Sunrise Assault (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 23rd September 2015
Status: Finished
Editing: Clarity edits only please
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Burning Sunrise Assault
Desert Wind, Setting Sun (Rush) [Fire, X-Discipline]
Level: 3
Prerequisite: 1 Desert Wind or Setting Sun Maneuver
Initiation Action: 1 Move Action
Range: Personal
Target: You
Duration: Instantaneous and 1 round
Saving Throw: None

Upon initiating this maneuver you make a jump check, travelling twice the distance your jump check would allow both vertically and horizontally and it is not limited by your movement speed. All attacks you make until the beginning of your next turn deal an additional 2d6 fire damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDesert Wind
Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun

Leziad's Homebrew (4519 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorFire + and X-Discipline +
DisciplineDesert Wind + and Setting Sun +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryMake a super jump check and deal extra fire damage. +
TitleBurning Sunrise Assault +
TypeRush +