Celest (3.5e Race)
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Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. The Celest were built by a group of powerful beings calling themselves the Everlastings for task now unknown. Celests are unlike many living construct, they are fully sapient and capable of experiencing emotion as a human and their body are capable of any sensory abilities a human body could. Despite being made of metal the body of Celest is extremely fluid, it move with the natural grace of flesh but with the sturdiest of metal.
Celest are not born, they are made. New celest pop up every so often and no one is sure who made them...
While Celest are human mind encased in artificial bodies, immortality and perceived perfection tend to make them more arrogant and elitist than the baseline human.
Celests look almost exactly like human with one major difference, their body is entirely pale silver (hairs and eye included). While it feel like somewhat sturdy flesh on touch there is a major visual departure in the skin, hair and eye color. Some celests are in somewhat different shape and through alchemical alteration some are capable of altering their normal color to make it look less monochrome.
The Celest have a somewhat tarnished reputation because of individuals with strong superiority complex among their rank, however most of them tend to get along well with humans and other constructs. However there is some tension on both side due to the Celest's immortality off putting humans. Some construct are also somewhat jealous, given celest more 'living' qualities, others see them as inferior as they are vulnerable to the failing of the flesh.
Overall it a complicated relationship, but a mostly positive one.
As a race, the Celest have absolutely no claim to any lands. They mostly live on human lands or are wanderers.
Celests are not big on worshiping gods, some do follow human gods or deities that particularly match their philosophy.
Celest speak common, if they had a language of their own it is now long forgotten.
Overall the Celest prefer to name themselves after the regional culture they first appeared in, some give themselves fancy titles instead of regular name.
- +2 Strength, +2 Dexterity, +2 Constitution: Celest were built as a mirror to humanity, however their forged body are extremely sturdy and extremely fit.
- Construct (Living Construct, Human): While Celest are construct they are made of a substance capable of nearly perfectly replicating life and were forged into human shape.
- Medium: As a Medium creature, a celest has no special bonuses or penalties due to its size.
- Celest base land speed is 30 feet.
- Darkvision: A celest can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a celest can function just fine with no light at all.
- Celest receive an extra feat at 1st level, it must meet the prerequisite for that feat.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Despite being living constructs, celests receive bonus hit point as construct of their size (typically 20).
- Improved Forged Body (Ex): The body of Celest while it share many similar features with living creature and other living construct is in the end very steadily built, a celest has an armor bonus of 4 plus half it character level with no Max Dex, no armor check penalty, and no armor spell failure and may enhance their bodies as if they were armor. They count as metal for interacting with spells and other effects, but may still level in druid without consequence. They count as either no armor or light armor, whichever is beneficial. They may also enhance their unarmed strikes as if they were manufactured weapons, and enhance any natural weapons they acquire. They however do not qualify for Warforged racial feats and may not count as a warforged artificial.
- Human Form (Ex): Celest count as humanoid for the purposes of disguising as a humanoid. They also count as human when beneficial.
- Living Construct Trait (Ex): Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures. Unlike other constructs, a living construct does not have low-light vision or darkvision. Unlike other constructs, a living construct is not immune to mind-influencing effects. They have immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. A living construct cannot heal damage naturally. Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.Unlike other constructs, a living construct can use the run action. Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct. A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable. They may be raised and resurrected as normal. They do not need to eat or breathe, but they DO need to trance (much like elves) for 4 hours in order to perform basic maintenance on their bodies. They must still rest 8 hours to prepare spells, and can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions.
- Note that some of the traits above are overwritten by racial abilities.
- Moonstone Body (Ex): Celest are made of a very special material composed of rare stones found only on a natural satellite and vitalized livemetal, they heal naturally like a living creature and are fully healed by positive energy. Unlike a normal construct their body possess a perfect sense of touch and full sensory abilities. Their body, unarmed strike and natural weapons are made of vitalized livemetal, however it only count as a single vitalized livemetal object for the purpose of drawing healing from it. This also grant them fast healing 1 and the ability to regenerate severed limbs in 3d6 rounds. Finally Celest bodies are extremely malleable by their own will, they may replicate the effect of alter form (self only) as a 1 round action, they are however unable to alter their color.
- Automatic Languages:
- Bonus Languages: Any non-secret.
- Favored Class: Any
- Level Adjustment: +2
- Effective Character Level: 3
|0 years years||+1d4||+1d6||+2d6|
|Middle Age1||Old2||Venerable3||Maximum Age|
|N/A years||N/A years||N/A years||+N/A years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||4’ 10”||+2d10||240 lb.||× (2d4) lb.|
|Female||4’ 5”||+2d10||170 lb.||× (2d4) lb.|
|Effective Character Level||3 +|
|Favored Class||Any +|
|Identifier||3.5e Race +|
|Level Adjustment||2 +|
|Racial Ability Adjustments||+2 Strength +, +2 Dexterity + and +2 Constitution +|
|Subtype||Living Construct, Human +|
|Summary||Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. +|