Compost Bear (3.5e Monster)
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|Size/Type:||Large Plant (Earth)|
|Hit Dice:||6d8+30 (57 hp)|
|Speed:||40 ft, burrow 20 ft|
|Armor Class:||18 (+1 dex, +8 natural, -1 size), touch 10, flat-footed 18|
|Attack:||Claw +11 melee (1d8+8 plus 1d6 decay and grab, 20/x2) or Bite +6 melee (2d6+4 plus 1d6 decay and disease, 20/x2)|
|Full Attack:||Two Claws +11 melee (1d8+8 plus 1d6 decay and grab, 20/x2) and Bite +6 melee (2d6+4 plus 1d6 decay and disease, 20/x2)|
|Space/Reach:||10 ft/5 ft|
|Special Attacks:||Decaying Touch, Disease, Improved Grab, Rapid Composting|
|Special Qualities:||Green Presence, Low-Light Vision, Immunity to Disease, Plant Traits, Regeneration 3, Tremorsense 60 ft, Woodland Stride|
|Saves:||Fort +10, Ref +3, Will +3|
|Abilities:||Str 27, Dex 13, Con 21, Int 2, Wis 12, Cha 6|
|Skills:||Listen +4, Spot +7, Swim +8|
|Feats:||Endurance, Run, Track|
|Environment:||Urban or Temperate Forests|
|Alignment:||Alwats True Neutral|
|Advancement:||7–10 HD (Large)|
What appeared to be a bear from afar reveals itself as a mass of wet earth, plant fibers, fungus, and organic decaying rot merely in the shape of a bear.
Originally thought to be an undead due to the method of its creation, the compost bear is neither bear nor undead, but technically a plant, or more accurately a chimera of mobile soil, fungus, rotting plant and animal material, and animating force. Believed to be the result when a bear dies within compost or garbage, the wild natural spirit of the bear is reborn to heal the natural world the only way it knows how: through rot, decay, and renewal. It superficially appears to be a bear, but a close inspection reveals itself as a mass of rot-heavy soil filled with worms and bacteria that breaks down garbage introduced to it into rich damp soil. This soil sheds off of it as it moves, enriching the land it passes. Unfortunately as they are spawned from heaps of rot and trash it is all too common to find these beings spawning accidentally within cities where they proceed to devour trash, haunt sewers, and "correct" the plant-deprived city by seeding it with life and tearing apart anything in its way while it does so.
These massive trash eating beasts weigh more than 1,800 pounds and stand nearly 9 feet tall when they rear up on their hind legs. They are bad-tempered and are often found among rot.
Compost bears behave much like brown bears, though a bit more fearless and with an entirely different diet. It wanders seeking out garbage to eat and compost, and soil to enrich.
Decaying Touch (Su): The touch of a compost bear rapidly rots organic material, dealing 1d6 damage on a successful attack or touch attack, or once per round against any creature in a grapple with it. This damage is never decreased before hardness, and has no effect on metal or stone. It is unharmed by wall of thorns but can still be slowed by it.
Plant Traits: As a plant the compost bear eats and breathes but does not sleep. They are immune to critical hits, mind-affecting effects, poison, sleep effects, paralysis, polymorphing, and stunning. In addition they are also immune to disease, but they are capable of carrying diseases.
Rapid Composting (Ex): By rapidly increasing its rate of digestion the compost bear briefly heats up. As a swift action deals 1d8 additional fire damage for 1 round to any creature touching it with melee attacks, and this damage applies on its natural weapons, unarmed strikes, and grapple attempts. The creature must also make a DC 15 Reflex save to avoid catching on fire.
Using rapid composting grants itself a reroll on a saving throw against any one status effect it is suffering from. Once used, it is unable to use rapid composting again for 1d4 rounds.
Regeneration (Ex): A compost bear's regeneration is bypassed by stone and metal weapons, and cold damage.
Woodland Stride (Ex): A compost bear may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.