Coven of the Silver Mirror (5e Subclass)
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The Coven of the Silver Mirror focuses on the moon - How its light reveals things in the darkness that are normally unseen, how it empowers the spirit, and how it rejuvenates the weary. These collected and mysterious spirit warriors tend to be gentle and soothing, for the most part, but quick to silently and nonchalantly strike down things that go bump in the night, recovering from the conflict with unnerving calm - As if that werewolf hadn't just ambushed them.
Expanded Spell List
The following spells are added to your Witchblade spell list:
Light Of Truth
At 3rd level, whenever you cast a spell that produces light (Such as Light or Moonbeam), creatures within that spell's light must tell the truth, as if under the effects of Zone of Truth, and Undead, Fiends, and Shapechangers within the light suffer disadvantage on Intelligence, Wisdom and Charisma saving throws as long as they remain within the light.
Additionally, whenever you create such a spell, you can spend 2 additional Blood Points upon casting that spell to make it a Revealing Light. If you do, Invisible things within the light are revealed, and cannot become invisible again as long as they remain within the light.
At 10th level, the light shines brighter - The light of your spells pierces illusions, revealing objects and creatures within the light as if by True Seeing.
Shard of Moonlight
Beginning at 3rd level, your Blades of Blood count as Silvered.
Bridge The Veil
The Silver Mirror Initiate of 7th level and higher is exceptionally gifted at bringing others back to life, at the cost of straining themselves.
- At 7th level, you can cast Revivify by spending 3 Blood Points. Doing so incurs 1 level of Exhaustion.
- At 10th level, you can cast Raise Dead by spending 5 Blood Points. Doing so incurs 2 levels of Exhaustion.
- At 15th level, you can cast Resurrection by spending 7 Blood Points. Doing so incurs 3 levels of Exhaustion.
- At 18th level, you can cast True Resurrection by spending 9 Blood Points. Doing so incurs 4 levels of Exhaustion.
Bond of Transference
At 7th level, you can perform a special ritual to form a mystic bond with your allies. As a 10-minute ritual, you can spend 1 blood point to bond to up to a number of creatures equal to your Intelligence modifier, provided they are within 60ft of you and within your line of sight for the entire casting of the ritual. For the next hour, while they remain within 60ft of you, all targets of the Bond of Transference (Except yourself) gain the following benefits:
- They gain Resistance to all damage, and whenever they take damage, you take the same amount.
- Whenever one of them makes a saving throw, you can expend 1 Blood Point to grant advantage on that saving throw; If they fail despite your aid, you are also subject to the ill effects, as if you'd failed the save yourself.
- While Bonded, you can Help your allies at a distance - When you use the Help action on a target you're Bonded to via Bond of Transference, you can do so at a range of 60ft, rather than just 5ft.
Moving outside of this range doesn't end the Bond, it just prevents it from providing its benefits. The Bond ends if you drop to 0 hit points, or if the Bond of Transference, or the Warding Bond spell, is cast on any of the connected creatures (Including you, the caster). You can dismiss the Bond as an action, ending it early.
Beginning at 10th level, every time you gain temporary hit points from Armor of Blood, all targets of your Bond of Transference gain temporary hit points equal to your half your Witchblade class level, plus your Constitution modifier. Additionally, whenever you or a target of your Bond of Transference gains temporary hit points from this class feature, they are healed for 1 HP for every Blood Point gained; However, this can never increase their current hit points beyond half of their maximum hit points.
Walk The Veil
At 15th level, you are so experienced at bridging the veil between worlds that you can cross it almost effortlessly. You gain advantage on death saving throws, and when you are returned from the dead, you do not suffer a penalty for it. Additionally, as a reaction in response to being attacked or targeted with a spell, you can spend 5 Blood Points to step into the Border Ethereal until the beginning of your next turn, as if by the Etherealness spell.
Eyes Of Moonlight
At 18th level, your eyes see all. You are immune to blindness, can see in magical and nonmagical darkness as if it were dim light out to 120ft, and you are permanently under the effects of a True Seeing effect.
|Features||Expanded Spell List +, Light Of Truth +, Shard of Moonlight +, Bridge The Veil +, Bond of Transference +, Howling Feast +, Walk The Veil + and Eyes Of Moonlight +|
|Identifier||5e Subclass +|
|Summary||A coven that focuses on using their blood magic to heal the injured and reveal the truth. +|
|Title||Coven of the Silver Mirror +|