Cryostinger Charge (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 12th March 2021
Status: Complete
Editing: Clarity edits only please
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Cryostinger Charge
Dire Winter (Strike) [Cold]
Level: 5
Prerequisite: Three Dire Winter maneuvers
Initiation Action: Full-Round
Range: Touch
Target: Melee Attack
Duration: Instantaneous
Saving Throw: Fortitude Negate

This very violent strike is initiated with a charge attack, on which the initiator gains a +30 bonus to her speed as she slides on ice. This charge is not interrupted by difficult terrain. Upon a successful charge attack, the initiator deals an additional 4d6 cold damage. The target then must make a Fortitude save or be frozen in ice attached to the initiator's weapon. The initiator then may reposition the target in any square within her reach, smashing her frozen opponent on the ground, freeing them. This deals an extra 6d6 cold damage and leave the target Prone. If the initiator choose to not reposition the target, the target is Immobilized for 1 round.

If used on a Dire Winter's disciple weapon, the wielder gains an extra 5-ft of reach on her charge attack.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDire Winter

Leziad's Homebrew (4432 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorCold +
DisciplineDire Winter +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryYou make a charge attack with extra speed that deals additional cold damage. May freeze opponent solid ona successful hit. +
TitleCryostinger Charge +
TypeStrike +