Cyclonic Blast (3.5e Spell)
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|Casting time:||1 round|
|Saving Throw:||Reflex Half, Fortitude Negate|
Through this spell, you trap air within your telekinetic energy and then unleash it as a psychokinetically augmented slender vortex of wind out of your outstretched hand. All creatures caught in the area are sliced and battered by the wind, which moves at speed far above the wind that composes a tornado, taking 1d6 bludgeoning and slashing damage per caster level. This damage counts as both magic and adamantine for the purpose of damage reduction.
You may aim the blast at a particular creature within the line, making a ranged touch attack. If you succeed, that creature takes 8d6 damage of the same type, with no saving throws allowed.
All creatures damaged by this spell must make a Fortitude save, or be relocated to another position of your choice within or alongside the line. A creature of gargantuan size or smaller is also knocked prone on a failed save.