Dancing Dead (3.5e Monster)
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|Hit Dice:||4d12 (26 hp)|
|Armor Class:||17 (+4 dex, +3 natural), touch 14, flat-footed 13|
|Space/Reach:||5 ft/5 ft|
|Special Qualities:||Always Dancing, DR 5/bludgeoning or slashing (see text), Freedom of Movement, Improved Evasion, Rebound, Resist Sonic 5, Undead Traits|
|Saves:||Fort +1, Ref +5, Will +4|
|Abilities:||Str 12, Dex 18, Con —, Int —, Wis 11, Cha 19|
|Skills:||Perform (dance) +14|
|Organization:||Solitary, Pair, or Party (3-30)|
|Alignment:||Always True Neutral|
|Advancement:||5-8 HD (Medium)|
It's Saturday Wight Fever!
Those who perish while afflicted with boogie fever sometimes come back to finish the dance. These corpses continue to jaunt around even after their vital signs have passed on, in various states of decay. Who can resist these suave dancers of the night?
Dancing dead do not actively fight, they are more like mobile traps. They dance towards the nearest creature and invite them to dance with a grapple, all while subjecting them to boogie fever. Even when attacked, their sweet dance moves allow them to duck and weave out of the way, and counterattack when they spring back into position.
Always Dancing (Ex): The dancing dead is always dancing, making them surprisingly hard to hit. They have a constant 20% miss chance, or 50% when fighting defensively. This rises to 80% when they are in total defense.
Damage Reduction (Ex): The dancing dead either has DR/slashing or DR/bludgeoning, depending on how rotten they are, and making them count as a zombie or skeleton,, respectively. Otherwise, there are no mechanical differences between various dancing dead.
Rebound (Ex): If a creature misses a dancing dead due to their miss chance, the dancing dead springs back and reflects half the damage they would have taken back to the target, as long as they are within reach.
Skills: The dancing dead has a +10 racial bonus to Perform (dance) checks.