Dark Edge (3.5e Spell)
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Illusion (Shadow) [Darkness] | |
Level: | Assassin 2 |
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Components: | V, S |
Casting time: | 1 Swift Action |
Range: | Personal |
Area: | You |
Duration: | 1 Round/Level or Until Discharged |
Saving Throw: | None |
Spell Resistance: | No |
With a flick of the wrist you imbue a weapon with energy from the shadow plane, wreathing the weapon in black flames. The next attack made with the imbued weapon is a touch attack and deal damage as if it was one size category larger. If the attack hit you make a Bull Rush check against the struck opponent, using your caster level + your casting ability score modifier for the check, if successful you do not move alongside your opponent. If your opponent was moved at least 15 feet or encounter a solid obstacle, it must make a DC 20 Balance check or land prone.
If you lose grip on the weapon before making the attack, the spell immediately end.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Assassin
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Facts about "Dark Edge (3.5e Spell)"
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Darkness + |
Identifier | 3.5e Spell + |
Level | Assassin 2 + |
Range | Personal + |
Rating | Undiscussed + |
School | Illusion + |
Subschool | Shadow + |
Summary | You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures. + |
Title | Dark Edge + |