3.5e Assassin Spells

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This page contains the homebrew class spell list for the Assassin class. For the full SRD spell list, please see the class description.

Assassin Spells

1st-Level Assassin Spells

Bond of the Obnoxious Commander: A spirit of an ancient legend of war guides your martial maneuvers.

Dark Shadows: A basic darkness spell that creates non-magical darkness.

Desolate, Lesser:

Fast Reload: You reload fully a firearm.

Ink Blot: Splash enemies with sticky ink and reveal their position.

Ink Splash: Coalesce a blob of ink and then shoot it as an arrow.

Naked Invisibility: As the invisibility spell, but only affects your body.

Poison Needle: Conjure a poison dart to throw at your enemy.

Red Line: You form a line that no one should cross.

Retort: Gain a barrier which damages those who strike you in combat.

Salt in the Wound: Inflict even more pain on damaged foes.

Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.

Suppress Power Level: Hides your life signs, making some detection and targeting impossible.

Thorns of Relentless Darkness: Attack with dark thorns, and take advantage of the surrounding shadows to increase the power of your attacks.

Wall of Text: Covers surface with text that dazzles those who search or read.

Wandering Soul: Separate body and soul to send the second out exploring, with a great risk.

White Noise: Reduce stress and cover noises.


2nd-Level Assassin Spells

Assassin's Escape: When you attack, you teleport back to safety.

Bond of the Harden Crusader: Learn to model your martial techniques with magic.

Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.

Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.

Create Corpse: Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.

Dark Edge: You imbue your weapon with shadow magic, making it deal more damage and allowing it to strike incorporeal creatures.

Denial: You deny a creature use of its special abilities, or deny an object its intended function.

Expeditious Invisibility: Gain the benefits of invisibility and expeditious retreat, but at reduced duration.

Fallacy: Use logical fallacies to distract and aid in social checks.

Grave's Chill: Call the coldness of the grave upon your enemies.

Impossible Cover: When using this spell you can gain total cover from objects which otherwise are too small or thin.

Invisibility, Grimoire: A different kind of invisibility for High-level games.

Last Word: deal damage and silence target.

Mass Backstab: Backstab everyone at once, dealing your sneak attack damage!

Obscure Murder: Hide the evidence of your murder, making those pursuing an investigation have a much harder time.

Quickmite: Shrink two sizes smaller, yet become much much faster.

Shadow Haunter: You turn into a shadow and can do cool stuff.

Spell's-Eye View: See from the perspective of your spells.

Still Invisibility: Become invisible forever, provided you never move.

Sudden Weakness: You cause a creature to take a large penalty to strength and possibly fall prone.

Suffocating Darkness: Darkness thickens and suffocates.

Supercharge Bullets: Enhance the damage from your shots.

Tazer Beam: Zap a creature with an electrical pulse that overloads their muscles, robbing them of the ability to do anything but feebly convulse for a short time.

Voodoo Doll: You stab a duplicate of the target with special needles, and the target suffers for it.


3rd-Level Assassin Spells

Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.

Flying Swarmshape: For the duration, turn into a flying swarm.

Mark of the Shadowstalker: You may use teleportation spells to arrive the exact location of the marked creature or object.

Noclip: Pass through objects like a ghost, minus the incorporeal benefits.


4th-Level Assassin Spells

Alter Memory: A different version of modify memory.

Analyze Event: You enhance a crystal orb to record a 360 scene for you in full detail.

Curse of the Silent: The target will lose hp and spells until it casts a spell.

Desolate:

Eye Scream: Pop goes the eyeball!

Greater Invisibility, Grimoire: An improved version of the Grimoire Invisibility spell.

Greater Invisibility, Variant: A different kind of invisibility for High-level games.

Heartstop: You stop the heart of a target, causing an assured death unless others intervene.

Ipsophagia: You inhabit the body of a recently dead sapient creature, and become them.

Legally Dead: Save or die! For a round or two, that is.

Persistent Invisibility: As invisibility but the effect is re-applied each round. Not as strong as greater invisibility, but longer lasting.



Adding New Spells[edit]

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Assassin #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.