Derringer Crossbow (3.5e Equipment)
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Derringer Crossbow
Simple Light Projectile
Cost: | 10 gp |
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Damage (Small): | 1d10 |
Damage (Medium)1: | 1d12 |
Critical: | 20/x3 |
Range Increment: | 40 ft' |
Weight2: | 2 lbs |
Type3: | Piercing |
HP4: | 5 |
Hardness: | 5 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
Derringer crossbows resemble hand crossbows for their small size and weight, and pack an extreme punch for their small size. This power comes at a price, for the simple mechanics are made of cheap wood and iron, and the stress of firing the crossbow breaks it in the process. Derringer crossbows are designed only to fire a single powerful shot before needing to be repaired, and loading a derringer crossbow is a full round action. Once loaded, it cannot be unloaded.
Due to its fragile design, opponents get a +2 on Sunder checks against it to destroy it. In addition there is little point to enhancing the crossbow itself. The bolts may still be worth enhancing. You can fire a derringer crossbow one handed with no penalty.
Derringer crossbows count as hand crossbows, and share proficiency and any feats which apply (such as Weapon Focus (hand crossbow)).
You gain a +2 bonus on Sleight of Hand checks made to conceal a derringer crossbow on your body.
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