Din (3.5e NPC)

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Author: Ghostwheel (talk)
Date Created: February 23, 2010
Status: Complete
Editing: Clarity edits only please
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Din as he prepares for an iaijutsu strike.


Din

CR 15

Grimoire Tenken 11 / Iaijutsu Master 5
CG Small Humanoid (Halfling)
Init/Senses +11/Listen +22, Spot +22
AC 29, touch 22, flat-footed 23; Dodge, Mobility
hp 92 (15 HD)
Fort/Ref/Will +7/+20/+13; +2 vs. Fear effects
Speed 70'
Melee +2 Longsword +22/+17/+12 (1d6+2) or
Melee Flash Swipe after Drawing (Iaido; Iaijutsu Focus; One Strike, Two Cuts) as an immediate action: +24/+24 (8d6+9) or
Melee Full Attack after Drawing (Haste; Iaido; Iaijutsu Focus; Shukuchi; One Strike, Two Cuts): +27/+27 (8d6+6d8+9), +25/+25/+25/+20/+15 (1d6+6d8+9) or
Melee Standard Attack after Drawing (Iaido; Iaijutsu Focus; Shukuchi; One Strike, Two Cuts; can be used with Dance of Blades): +26/+26 (8d6+6d8+9), +24/+24 (1d6+6d8+9)
Base Atk/Grp +11/+7
Special Actions Greater Shukuchi; Piercing Wind (+6d8); Iaido (+7 damage); Flash Swipe; Iaijutsu Strike; Flowing Blade; Dance of Blades; One Strike, Two Cuts; Hummingbird Pierces the Flower (+2)
Combat Gear Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2
Abilities Str 10, Dex 25, Con 13, Int 10, Wis 18, Cha 8
SQ AC Bonus; Shunpo; Thrash of the Willow Tree; Sprinter; Evasion; Uncanny Dodge; Daredevil; Quickstep; Haste 1 round/encounter; Iaijutsu Focus; Defensive Sheathe; Sheathe Unbloodied
Feats Toughness x2; Run; Weapon Focus (Longsword); Improved Initiative; Weapon Finesse; Quick Draw; Great Fortitude; Dodge; Mobility
Skills Balance +25; Jump +34; Tumble +25; Sleight of Hand +25
Advancement
Possessions combat gear plus +4 Gloves of Dexterity; +4 Periapt of Wisdom; +1 Ring of Protection; +3 Mithral Chain Shirt; +2 Longsword; +2 Cloak of Resistance; Bag of Holding I
AC Bonus Din adds his Wisdom modifier to AC when in Light armor or no armor.
Greater Shukuchi (Includes Thrash of the Willow Tree, Hummingbird Pierces the Flower, and Piercing Wind) When Din attacks, he may make an additional two attacks at his highest attack bonus; any attacks made during his turn gain +2 to attack and +6d8 damage.
Iaido Din may add his Dexterity modifier to damage on the first attack made immediately after drawing his weapon.
Flash Swipe As an immediate action when an opponent moves adjacent to him, Din may draw a weapon and make an attack at his highest attack bonus with it. This attack does not gain the benefit of Shukuchi.
Iaijutsu Focus (Includes Iaijutsu Strike and Flowing Blade) Upon drawing his longsword, Din gains a number of Iaijutsu Points equal to 1d4 + 6 that can be used on the attack immediately after drawing his longsword. These may be used to increase the damage of the following attack by up to 7d6 by spending 1 point per d6 of damage, and may cause a foe to be either Dazzled (1 point), Fatigued (2 poins), Shaken (3 points), or Entangled (5 points) lasting one round (DC 21 Fortitude or Will save, Din's choice). Furthermore, he gains +2 to attack on the attack immediately upon drawing his weapon.
Dance of Blades As a full-round action, Din may move up to his speed and take a standard action at any time during that move. The square from which he made the standard action is not considered threatened.
One Strike, Two Cuts Din may make the attack with which he uses Iaijutsu Points twice. The secondary attack is exactly like the second, though it must be rolled again and does not have to be against the same target.
Shunpo As a move action, Din may teleport as per Dimension Slide to a distance of 50'. This does not provoke an Attack of Opportunity.
Evasion On a successful Reflex save, Din can avoid even magical or unnatural attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Quickstep On any turn during which Din moves at least 10', he gains 20% concealment as per the Blur spell.
Daredevil Din can take part of one of his move actions to traverse a wall or other relatively smooth vertical surface if he begins and ends his move on a horizontal surface. The height he can achieve on the wall is limited only by this movement restriction. If he does not end his move on a horizontal surface, he falls prone, taking falling damage as appropriate for his distance above the ground. Treat the wall as a normal floor for the purpose of measuring his movement. Passing from floor to wall or wall to floor costs no movement; he can change surfaces freely. Opponents on the ground can make attacks of opportunity as he moves up the wall. He may use this in conjunction with Dance of Blades. If he is somehow prevented from completing his move, he falls. Likewise, he could tumble along the wall to avoid attacks of opportunity.
Uncanny Dodge Din retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Haste Din may act as if he were hasted for 11 rounds per day. The extra attack granted by this effect stacks with the attack(s) granted by the shukuchi, but do not stack with any attack provided by a weapon with the speed enchantment.
Sheathe Unbloodied Din may sheathe his weapon as a swift action; this provokes no Attack of Opportunity.
Sprinter Din may run at up to five times his normal speed, rather than four.




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Facts about "Din (3.5e NPC)"
AuthorGhostwheel +
Challenge Rating15 +
Identifier3.5e NPC +
NameDin +
RatingUnrated +
SizeSmall +
SubtypeHalfling +
SummarySummary needed +
TitleDin +
TypeHumanoid +