Domestic Tarrasque (3.5e Martial Discipline)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines

Add your own Maneuver to Dungeons & Dragons Wiki by clicking the link and following the instructions.


Homebrew.png
Author: Foxwarrior (talk)
Date Created: 4/2/11
Status: Just started
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article


When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects. Invented a couple dozen years after the destruction of the Temple of Nine Swords by a rather inattentive Minotaur Warblade, Domestic Tarrasque has acquired quite a cult following by non-murderous warriors and raging madmen.

Game Mechanics of the Domestic Tarrasque

Available To: Any

Discipline Skill: Jump (Str) - The art of flinging yourself through the air is a good starting point when learning to fling yourself through the chair.

Discipline Weapons: Unarmed Strike, Gauntlet, Spiked Gauntlet, Heavy Shield, Heavy Spiked Shield, Warhammer, Greataxe, Greatclub, Primitive Machete, Spiked Hammer, Greathammer, Chainsaw, Tulwar - Masters of the Domestic Tarrasque discipline tend to use either big destructive weapons or their bare hands. 

Saves: 10 + half Initiator level + Strength modifier 

Maneuver Granting Item: Mayhem Blindfold 

Special: When you use a Domestic Tarrasque maneuver to destroy a magic item, the broken pieces of that item can be used as the materials for creation of other magic items with a total value no greater than the value of the destroyed item.


Maneuvers of the Domestic Tarrasque Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Arson Step: Rush [Fire X-Discipline] — Move, lighting nearby objects on fire.
  • Disdainful Shoulder: Stance — Nobody who misses you with an AoO can remain standing.
  • Overenthusiastic Parry: Counter — You parry with great enthusiasm, destroying the offending weapon.
  • Resounding Thwack: Strike — You knock a target back and destroy something they have.


2nd-Level Maneuvers

  • Casual Shove: Counter — You push someone out of the way.
  • Magic in the Air: Stance — You get bonuses to attack and damage based on the quantity of magic items you've destroyed recently.
  • Rollout: Rush [Earth X-Discipline] — Roll down a mountain and become like a boulder.
  • Shadowshatter: Stance [X-Discipline] — Ignore hardness and deal double damage to objects


3rd-Level Maneuvers


4th-Level Maneuvers

  • Absorb Enchantment: Boost — Temporarily gain the benefits of a destroyed magic item.
  • Beg for Pain: Strike — Provoke attacks of opportunity. Punish enemies that don't attack.
  • Crockpot Disproof: Strike [X-Discipline] — You talk an object out of existence.
  • Dramatic Entry: Rush — You leap through the wall.


5th-Level Maneuvers

  • Billiards Bounce: Rush — You move some of the way and your target moves the rest.
  • Broken Window: Strike [X-Discipline Mind-Affecting] — Destroy something with great force, and expect its owner to be happy about it.
  • Cacaphonic Thump: Strike — You knock a target back and destroy two things they have.
  • Crunching Metal Dent: Strike — You break the target's armor so that they can't move properly.
  • Schrödinger's Vandalism: Strike [X-Discipline] — You both do and don't destroy an object.


6th-Level Maneuvers

  • Boots Crushing Skulls: Stance — You walk on people's heads when they're lying down.
  • Cut the Chatter: Strike [X-Discipline] — Silence one creature/level.
  • Helmet Inconvenience: Strike — You beat the target's helmet over their eyes.
  • Inconsiderate Arrival: Boost [Sonic] — Your next landing will be quite explosive, dealing 1d8 points of sonic damage per initiator level in an area.
  • Soulquake: Strike [X-Discipline] — Animate all objects in the area, so they bounce around and destroy theirselves.


7th-Level Maneuvers

  • Collateral Damage: Stance — Every attack against an enemy is now also an attack against something they have.
  • Splintering Demolition: Strike — Smash an object so its pieces will do 1d10 damage per level in a 50' cone.


8th-Level Maneuvers

  • Cannonball!: Rush — You leap through the battlefield, doing 1d6 damage per level to everything in your way.
  • Destitution: Strike — With a single well-placed hit, you destroy all of your victim's possessions.


9th-Level Maneuvers

  • Maximum Rampage: Rush — You rush forwards, heedless of anything in your path.




Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
ClassAny +
Identifier3.5e Martial Discipline +
RatingUnrated +
SkillJump +
SummaryWhen it comes to those delicate items your
When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects.
s you get over people and destroy objects. +
TitleDomestic Tarrasque +
WeaponUnarmed Strike +, Gauntlet +, Spiked Gauntlet +, Heavy Shield +, Heavy Spiked Shield +, Warhammer +, Greataxe +, Greatclub +, Primitive Machete +, Spiked Hammer +, Greathammer +, Chainsaw + and Tulwar +