Dyrrn (5e)

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Eberron
Setting
Deific Summary[1]
Dyrrn
The Corruptor, The Stealer of Thoughts, The Slithering Lord, The Foul Labyrinth, The Overmind

Type: Daelkyr
Portfolio: Corruption of mind and body
Alignment: Chaotic Evil
Plane: Khyber
Worshipers: Cultists
Pantheon: Daelkyr, Eberron

Manifestation[edit]

Dyrrn (Individual) (pointer) [2]
Medium Aberration (Daelkyrs), Chaotic Evil
Armor Class: 21 (natural armor)
Hit Points: 325
Speed: 40 ft., fly 40 ft. (hover)
STR DEX CON INT WIS CHA
Saving Throws: Int, Wis, Cha
Skills: Arcana, History, Insight, Perception
Damage Resistances: poison, psychic
Condition Immunity: blinded, charmed, exhaustion, frightened, poisoned, prone
Senses: Truesight 120 ft., passive Perception 23
Languages: Deep Speech, telepathy 120 ft.
Habitat: Khyber
Plane: Khyber
Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7

Features

Alien Mind.

Legendary Resistance (3/Day). [3] If Dyrrn fails a saving throw, it can choose to succeed instead

Magic Resistance. [3] Dyrrn has advantage on saving throws against spells and other magical effects.

Regeneration.

Teleport.

Actions

Multiattack.

Tentacle Whip. Melee Weapon Attack

Corruption.

Extract Brain. Melee Weapon Attack

Legendary Actions

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn.

Tentacle Whip.

Spawn Aberration (Costs 2 Actions).

Mind Blast (Costs 2 Actions).

Unofficial Description: Ithillid-like Daelkyr


Dyrrn's Lair

Place of leftover flesh and bones of the daelkyr's sculpting.

Lair Actions

When fighting inside its lair, an dyrrn can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

  • Corruption
  • Tentacles from the ground
  • Psychic damage

Regional Effects

A region containing a passage to Dyrrn's lair is warped in one or more of these ways:

  • Plants and animals are physically twisted.
  • Creatures' skin crawls.
  • Humanoid succumb to "Madness of Dyrrn"

If Dyrrn dies, these effects fade away after 1d10 days.


Madness of Dyrrn[edit]

See Eberron Rising from the Last War p.288

Sources and Notes[edit]

  1. Keith Baker, James Wyatt, Jeremy Crawford (19 November 2019). Eberron Rising from the Last War. (5e) Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 283. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Keith Baker, James Wyatt, Jeremy Crawford (19 November 2019). Eberron Rising from the Last War. (5e) Wizards of the Coast. ISBN 978-0-7869-6689-9. p. 287-288. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.

Back to Main Page5eMonsterAberration
Back to Main Page5eDeityDaelkyr
Back to Main Page5eCampaign SettingsEberron

Facts about "Dyrrn (5e)"
AlignmentChaotic Evil +
AuthorEberron Rising from the Last War +
CRval24 +
Canontrue +
Challenge Rating24 +
Creature NameDyrrn +
Deific TypeDaelkyr +
DomainUnstated +
Experience Points62,000 +
FeaturesAlien Mind +, Legendary Resistance +, Magic Resistance +, Regeneration +, Teleport +, Multiattack +, Tentacle Whip +, Corruption +, Extract Brain +, Spawn Aberration + and Mind Blast +
HabitatKhyber +
Has Lairtrue +
Hit Points325 +
Individualtrue +
IndividualsTrue +
Legendary Monstertrue +
LineageDaelkyr +
NameDyrrn +
PantheonDaelkyr + and Eberron +
PlaneKhyber +
PortfolioCorruption of mind and body +
PublicationEberron Rising from the Last War +
SettingEberron +
SizeMedium +
SortTextDyrrn 5e +
SubtypeDaelkyr +
SummaryIthillid-like Daelkyr +
TypeAberration +
WorshipersCultists +