Eiji Variant Iron Golem (3.5e Monster)
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|Iron Golem (Eiji Variant)|
|Hit Dice:||13d10+30 (160 hp)|
|Armor Class:||30(-1 dex, +22 natural, -1 size), touch 8, flat-footed 30|
|Attack:||Slam +23 melee (2d10+14, 20/x2) or Greatsword +23 melee (3d6+21, 19-20/x2)|
|Full Attack:||Two Slams +23 melee (2d10+14, 20/x2) or Greatsword +23/+18 melee (3d6+21, 19-20/x2)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Overwhelming Force|
|Special Qualities:||Absorb Iron, Construct Traits, DR 15/adamantine, Darkvision 60 ft., Extraordinary Health, Immunity to Magic, Low-Light Vision, Weaponized Body|
|Saves:||Fort +4, Ref +3, Will +4|
|Abilities:||Str 39, Dex 9, Con -, Int -, Wis 11, Cha 1|
|Organization:||Solitary or Bastion (2-4)|
|Alignment:||Always True Neutral|
|Advancement:||14-26 HD (Large), 27-39 HD (Huge)|
A large suit of full plate before you seems to come to life, two embers glowing within its darkened visor and body solid, not hollow as a suit of armor should be. It notices you and draws its greatsword.
This golem has a humanoid body made from iron. An iron golem can be fashioned in any manner, although it almost always displays armor of some sort or is crafted to look like armor itself. Iron golems sometimes carry a greatsword or other melee weapon. In fact, iron golems are proficient in all simple and martial weapons, with shields, and tower shields. The example iron golem weilds a large greatsword.
An iron golem is 12 feet tall and weighs about 5,000 pounds. An iron golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. It moves with a ponderous but smooth gait. Each step causes the floor to tremble unless it is on a thick, solid foundation.
An iron golem is straight forward in combat, attacking the biggest threat to its survival in the room or the closest person barring that. Typically they are under direct orders which take priority, though as golems they can be awfully literal minded.
Absorb Iron (Su): An iron golem is immune to damage from iron or cold iron weapons, although silver, adamantine, wooden, and other materials work fine. Iron weapons pass through the iron golem as if they weren't there, healing it for 1d6 points of damage and dealing the same amount of damage to the attacking weapon, ignoring hardness.
Extraordinary Health (Ex): An iron golem receives maximum hit points per HD.
Overwhelming Force (Ex): Iron golems possess an incredible amount of strength, to the point where they can demolish supposedly "invincible" force effects. An iron golem may sunder any force effect such as wall of force or forcecage with Strength check, DC equal to 10 + the caster level of the effect, or by damaging it with attacks. Such force effects possess 10 hit points per caster level for the purpose of this ability.
Immunity to Magic (Ex): An iron golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects.
An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
Weaponized Body (Ex): The construct's natural weapons may be enhanced as if they were manufactured weapons, and its body enhanced as if it were a suit of heavy armor. In addition all its natural attacks count as cold iron for the purpose of bypassing damage reduction.
An iron golem’s body is sculpted from 5,000 pounds of pure iron, smelted with rare tinctures and admixtures costing at least 10,000 gp. Assembling the body requires a DC 20 Craft (armorsmithing) check or a DC 20 Craft (weaponsmithing) check.