Elements Pact Warlock (3.5e Alternate Class Feature)

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Author: NigelWalmsley
Date Created: 2020-08-24
Status: Complete
Editing: Clarity edits only please
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Elements Pact Warlock

Most interactions between mortals and genies are transient. Wishes granted for freedom, in trade, or simply on a whim. But there are stories of those who came away from the genies with more. Not some temporary boon or magical working, but real and lasting power. It's unclear weather this power is something anyone could wish for, or if it represents a deeper relationship. Some claim these individuals are genie outcasts, stripped of the bulk of their powers and forced to wander among mortals. Others hold that this state is a punishment for mortals who's wishes overstepped the bounds set by the genies, or that these Warlocks have simply managed to tap into whatever power source the genies draw their strength from.

Class: Warlock

Level: 1st-20th

Replaces: Deceive Item, Imbue Item

Benefit: The Warlock gains the following abilities.


Endure Elements: At 1st level, the Warlock may use endure elements at will.

Create Food and Water: At 6th level, the Warlock may use create food and water three times per day. Unlike the normal spell, he may create food of any quality, and may create drinks other than water.

Heart of the Elements: At 11th level, the Warlock's earth is replaced with a seed of elemental power. He is permanently under the effects of heart of air, heart of water, heart of earth, and heart of water (including the fortification effect for having all four active at once). If he expends one of the effects, the fortification effect is correspondingly reduced, and it returns the next time the sun rises or sets. If he is killed while at least one heart effect is active, he is restored to life (without level loss, as if by true resurrection) the next time the sun rises or sets. Destroying or removing the seed is sufficient to prevent this effect.

Gift of the Genie: At 16th level, the Warlock gains access to a more limited version of the signature power of the genies: the granting of wishes. Three times per week, he may replicate the effect of limited wish to fulfill a request made by a non-genie creature other than himself.


Back to Main Page3.5e HomebrewCharacter OptionsAlternate Class Features

ClassWarlock +
Identifier3.5e Alternate Class Feature +
RatingUnrated +
SummaryMost interactions between mortals and geni
Most interactions between mortals and genies are transient. Wishes granted for freedom, in trade, or simply on a whim. But there are stories of those who came away from the genies with more. Not some temporary boon or magical working, but real and lasting power. It's unclear weather this power is something anyone could wish for, or if it represents a deeper relationship. Some claim these individuals are genie outcasts, stripped of the bulk of their powers and forced to wander among mortals. Others hold that this state is a punishment for mortals who's wishes overstepped the bounds set by the genies, or that these Warlocks have simply managed to tap into whatever power source the genies draw their strength from.
ource the genies draw their strength from. +
TitleElements Pact Warlock +