Elsebane (3.5e Equipment)

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Author: DanielDraco (talk)
Date Created: August 23, 2012
Status: v2.0
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An elsebane weapon embodies a strange sort of xenophobia — if the target isn't the right enemy, it will make them into it. One usage popular among demonslayers is to combine it with Humanbane in order to bring their foes down at least somewhat to the level of a mortal, and then subject them to effects normally restricted to humanoids.

When an elsebane weapon strikes a target that is not a designated foe as per any single prerequisite enhancement, the target must make a Fortitude save (DC 10 + 1/2 wielder level + any one ability modifier applied to the attack roll) or become a designated foe, as described below. This occurs separately for each prerequisite enhancement if the weapon possesses multiple, and each may occur or not at the wielder's option. However, among any designated foes which are mutually exclusive (such as animal type and elemental type), the wielder may choose only one change to occur. All changes occur before other effects of the weapon resolve. Each change can only occur once per day on a given creature.

  • Bane: The designated foe for this enhancement is whatever type (and subtype, if applicable) the enhancement specifies. For 1 minute, the target is treated as having that type (instead of their normal type) and subtype (if applicable, and in addition to their normal subtypes) for the purposes of all effects.
  • Anarchic/Axiomatic/Holy/Unholy: The designated foe for this enhancement is whichever alignment is targeted. The target is treated for 1 minute as if it were the specified alignment instead of its actual alignment for the purpose of all effects.
  • Aquan/Auran/Ignan/TerranMIC: The designated foe for this enhancement is the targeted elemental subtype. For 1 minute, the target is treated as having the subtype for the purposes of all effects.
  • MagebaneMIC: The designated foe for this enhancement is any creature which can cast spells or use invocations. For 1 minute, the target is treated, for the purposes of the Magebane enhancement, to be such a creature.
  • PsibaneMIC: The designated foe for this enhancement is any creature with the psionic subtype. For 1 minute, the target is treated as having the psionic subtype for the purpose of all effects.
  • Other enhancements may produce similar changes, at the DM's option.

Prerequisite Enhancements: Any one of those listed above.

Moderate Transmutation; CL 11; Craft Magic Arms and Armor, Baleful Polymorph; Price: +1.



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AuthorDanielDraco +
Cost+1 +
Identifier3.5e Equipment +
Rated ByEiji-kun +
RatingRating Pending +
SummaryAn elsebane weapon embodies a strange sort of xenophobia — if the target isn't the right enemy, it will make them into it. +
TitleElsebane +