Embrittle Bones (3.5e Maneuver)
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| Eternal Glacier (Strike) | |
| Level: | 5 |
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| Prerequisite: | Two Eternal Glacier maneuvers |
| Initiation Action: | Standard |
| Range: | Melee Attack |
| Target: | One Creature |
| Duration: | Three rounds |
| Saving Throw: | Fortitude Partial (see text) |
Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold
As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines -> Eternal Glacier
| Article Balance | High + |
| Author | IGTN + |
| Discipline | Eternal Glacier + |
| Identifier | 3.5e Maneuver + |
| Level | 5 + |
| Rating | Undiscussed + |
| Summary | Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues + |
| Title | Embrittle Bones + |
| Type | Strike + |

