Ensorcelled Garbs (3.5e Equipment)
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Price: | 14,000 gp |
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Body Slot: | Body |
Caster Level: | 8th |
Aura: | Moderate Conjuration |
Activation: | See Text |
Weight: | 4 lbs |
A often stylish outfit that is enhanced with great power, these grabs are favored by powerful people who don't or can't always wear their armor. While worn the outfit grant a +4 Armor Bonus to AC as the clothes harden against any blows. These clothes are not armor and thus have no arcane spell failure or armor check penalty and do not interfere with class features. Ensorcelled garbs can be further enhanced much like an armor can, even gaining special armor enhancement. Alternatively it can be made into a magic robe, but not both.
A set of ensorcelled garbs is able to change shape and designs, allowing it to turn into vastly different outfits as a swift action. It does not have a base shape but the transmuted outfit must cover the body. The ensorcelled garbs can be changed into 5 different outfits chosen at creation, which automatically adjust to wearer's form. You may pay an additional 500 GP to add another outfit to the list of possible designs. As a last perk the garbs self repair from any cut or tear as long as both pieces are held together, requiring acid, fire or similar mean to destroy.
Prerequisites: Craft Magic Arms and Armor, mage armor, mending, prestidigitation
Cost to Create: 7,000 GP, 560 EXP, 14 days.
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