Eyeball (3.5e Monster)
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|Size/Type:||Tiny Aberration (Beholderkin)|
|Hit Dice:||1d8 (4 hp)|
|Speed:||20 ft fly (perfect)|
|Armor Class:||15 (+2 dex, +1 natural, +2 size), touch 14, flat-footed 13|
|Attack:||Eyebeam +4 ranged touch (1d4, 20/x2)|
|Full Attack:||Eyebeam +4 ranged touch (1d4, 20/x2)|
|Space/Reach:||2 1/2 ft./0 ft.|
|Special Qualities:||All-Around Vision, Darkvision 60 ft, Flight|
|Saves:||Fort +0, Ref +2, Will +4|
|Abilities:||Str 1, Dex 15, Con 11, Int 6, Wis 14, Cha 6|
|Skills:||Search +4*, Spot +8*|
|Organization:||Solitary, Pair, or Cloud (3-12)|
|Alignment:||Usually Chaotic Evil|
|Advancement:||2-3 HD (Tiny), 4-5 HD (Small)|
Don't blink. I think I see something watching us.
Eyeballs are the lowest of all beholderkind, with dim intellect and personality. It is said that in some stable portions of the Far Realm, beholderkin spawn from the chaotic essence producing all manner of monsters. The bubbles of flesh which drift off and land within the prime material become these creatures, beings of chaos and a ever-present madness.
Eyeballs are little more than that, a floating eyeball with a lip of rough mottled skin as an eyelid. Small dots cover its skin, eyespots that in a greater beholderkin would be the source for eyestalks. The eyeball however has non, largely round and devoid of even things such as a mouth or any place to hold a brain or other organs. In spite of its impossible biology, it seems to perform well enough, slowly sipping ambient magical energy from the air to power it.
Eyeballs have little personality, but in the wild they are as mad as their higher kin. They seem to have a hate for non-round objects, blasting them until they have been eroded into an ideal shape or destroyed. Ironically their love of things round means they are capable of tolerating the presence of other beholderkin, and are sometimes used by true beholders as minions and scouts.
Eyeballs do not speak, and are lighter than air. They do not need to eat or breath, but they must still sleep.
Eyeballs are weak and they know it, but when they think they can get away with it they pop out of cover and blast with their eyebeam, only to dart back into cover. If given time, it will take an object of its ire and blast it carefully to round out the edges and destroy any sharp angles.
All-Around Vision (Ex): Eyeballs may only have one eye, but their eyespots provide enough visual information to react to danger. An eyeball is never flanked, and creatures get no bonuses for flanking it.
Eyebeam (Su): The eyeball can shoot out a blast of magical energy as an attack action. This deals 1d4 points of damage, and has a maximum range of 60 feet.
Flight (Ex): The eyeball is naturally buoyant, able to fly with perfect maneuverability. Even if forced to fall, it never takes falling damage.
Skills: Eyeballs receive a +4 racial bonus to Search and Spot checks.
Eyeballs can be bound as familiars, in which case it has the alignment of its owner, and a significantly improved self-control not to blast everything into a round shape (though it might still try). It grants its masters a +3 bonus to Spot checks.