Fang Axe (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 6-21-18
Status: Complete
Editing: Clarity edits only please
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Fang Axe

Exotic One-Handed Melee

Cost: 30 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x3
Range Increment: 15'
Weight2: 4 lbs
Type3: Slashing
HP4: 4
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Somewhere between a handaxe and a battleaxe, this short hafted axe has a series of vicious hooks, including one large one that can pull, hook, and drag in combat. The weapon can be used as a normal battleaxe as a martial weapon, but those with proficiency can throw the axe and gains the following Weapon Arts:

Disarm Breaker: If you make a successful disarm check, you may follow it with a free sunder attempt that does not provoke attacks of opportunity.

Drag Hook: When you strike with this weapon, reposition a creature up to one size category larger than yourself anywhere within 5 ft and still within your threatened range. If you move a creature into a space that would cause immediate danger (such as into a fire or off a cliff, not simply threatened) the opponent gets to make an opposed Strength check to resist.

Fang Bite: If you roll a critical threat with this weapon, you can choose to have the weapon stick into the body of the creature. You can also provoke this intentionally by making a single attack as a standard action at -2 penalty. The hooks on the weapon continue to dig into the subject as it moves dealing base weapon damage (including enhancement, but not effects such as Strength or sneak attack) once per round. It also deals base weapon damage when removed, and one or more fang axes can be removed as a move action. It can be removed safely without dealing damage with a DC 20 Heal check as a move action.

With a fang axe, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassMelee +
Cost30 gp +
Critical20/x3 +
Damage1d8 +
Damage TypeSlashing +
Hardness10 +
Hit Points4 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range15 +
RatingUndiscussed +
SizeOne-Handed +
TitleFang Axe +
Weight4 +