Feywing Paragon (3.5e Class)

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Author: Ideasmith (talk)
Date Created: 3/22/2016
Status: Playable?
Editing: Clarity edits only please
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For a feywing that can really fly. 3 3 Poor Poor Good Good



Feywing Paragon[edit]

Making a Feywing Paragon[edit]

Alignment: Any.

Table: The Feywing Paragon

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +2 +2 Strengthened aura +1 level of existing class
2nd +1 +0 +3 +3 Improved flight (1d4 rounds), improved spell boost
3rd +1 +1 +3 +3 Improved flight (always on), share flight +1 level of existing class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Survival (Wis).

Class Features[edit]

All of the following are class features of the feywing paragon.

Weapon and Armor Proficiency: Feywing paragons gain no proficiencies with any weapons or armor.

Spellcasting: At 2nd and 3rd level, a feywing paragon gains caster level and new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the level. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of feywing paragon to the level in the spellcasting class, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class before he became a feywing paragon, she must decide to which class she adds each level of human paragon. If a feywing paragon has no levels in a spellcasting class, this class feature has no effect.


Improved Spell Boost (Su): Starting at 2nd level, a feywing paragon’s spell boost can increase the caster level by three, rather than 2. The other parameters of the ability are unchanged.

Strengthened Aura: Feywing paragon levels count towards the strength of the feywing paragon’s aura.

Improved Flight (Su): At 2nd level, a feywing paragon’s sporadic flight can be used 1d4 rounds (rather than one minute) after last being used At 3rd level, the feywing paragon has a flight speed of 20 with perfect maneuverability, although this flight is still a supernatural ability.

Share Flight (Su): A 3rd level feywing paragon who is able to cast spells can treat the following as a spell on the feywing paragon’s class spell list(s).


Share Flight
Transmutation
Level: See Above 3
Components: V, S
Casting time: 1 standard action
Range: 15 ft.
Area: Creatures within a 15-ft.-radius burst
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes

'

For one round, all creatures and objects in the area glow as if affected by faerie fire. Thereafter, all creatures in the area affected at the time of casting have a fly speed of 20 (good maneuverability) for 1 hour per caster level.





Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

AuthorIdeasmith +
Base Attack Bonus ProgressionPoor +
ComponentV + and S +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length3 +
LevelSee Above 3 +
Minimum Level3 +
RangeOther +
RatingUndiscussed +
Reflex Save ProgressionGood +
SchoolTransmutation +
SkillEscape Artist +, Hide +, Jump +, Listen +, Move Silently +, Search +, Sense Motive +, Spellcraft + and Survival +
Skill Points4 +
SummaryFor a feywing that can really fly. +
TitleFeywing Paragon +
Will Save ProgressionGood +