Fire Hayball (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 10/08/2021
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Fire Hayball
Conjuration (Creation) / Transmutation [Fire]
Level: Druid 6, Sorcerer/Wizard 6
Components: V, S, M
Casting time: 1 standard action
Range: 25 ft + 5 ft/2 levels (7,5 meters + 1,5 meters)
Effect: One fiery ball of hay
Duration: 4 rounds
Saving Throw: Reflex halves; see text
Spell Resistance: No

Old McDonald snapped his fingers and an hayball engulfed in flames rolled over the helpless goblins.

You summon a fiery hayball of Huge size that rolls in a straight line over everything in its path. The hayball remains for four rounds and covers 90 ft. (27 meters) each round, inflicting 1d6 of magic bludgeoning damage per caster level (up to 1od6), plus 5d6 of fire damage and making the target fall prone. Each round the caster may use a standard action to change its path, making it progress in a straight line on the new path. Targets may make a Reflex save to halve the physical damage, but not the fire damage, and avoid falling. Creatures of the same or bigger size than the hayball may try an opposed bull rush check to avoid the physical damage, but not the fire damage, and stopping the hayball for the round. The hayball has a bonus on the check equal to the caster level of the caster + its casting modifier. At the end of the spell the hayball burns into nothing.

This spell is not really a dual school spell: it may affect an already existing hayball, acting as a Transmutation spell, instead of creating one (and counting as a Conjuration spell in that case).

Material Component: A straw of hay


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the bluez in the dungeon's Homebrew (740 Articles)
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Article BalanceHigh +
Authorthe bluez in the dungeon +
ComponentV +, S + and M +
DescriptorFire +
Identifier3.5e Spell +
LevelDruid 6 + and Sorcerer/Wizard 6 +
RangeOther +
RatingUndiscussed +
SchoolConjuration + and Transmutation +
SubschoolCreation +
SummaryCreate a ball of hay on fire that rolls over your enemies. +
TitleFire Hayball +