Flash of the Scarlet Menace (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
Rate this article
Discuss this article

Flash of the Scarlet Menace
Amaranth Eclipse (Strike)
Level: 7
Prerequisite: Need three Amaranth Eclipse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

In order to maximize your enjoyment of the battle, you have held yourself back against these pitiful little worms. Not anymore. Now the gloves come off, and you kick some ass.

When you use this maneuver, you make three attacks as a standard action. All of these attacks use your highest base attack bonus and do not suffer any abnormal penalties.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse

ThunderGod Cid's Homebrew (372 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryYou may make three attacks as a standard action, all at your highest attack bonus and without any penalties. +
TitleFlash of the Scarlet Menace +
TypeStrike +