Flying Guillotine (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 9-18-14
Status: Complete
Editing: Clarity edits only please
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Flying Guillotine

Exotic One-Handed Thrown

Cost: 30 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 18-20/x2
Weight2: 3 lbs
Type3: Slashing
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

The flying guillotine is a strange exotic weapon which is a metal sawblade ring on the end of a long rope or chain, and a bowl attached to one side to form a "hat". The weapon can be swung about, striking creatures with the bladed edge. The whip is treated as a melee weapon with 15-foot reach (or twice one's reach + 5 for larger or smaller creatures), though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a flying guillotine provokes an attack of opportunity, just as if you had used a ranged weapon.

Wielders have additional options against flatfooted creatures up to one size category larger than them with a defined head and neck. As a full attack action they can make an attack against the flatfooted creature. If successful, the "hat" falls on their head and with a pull of the rope blades shoot out from the inside of the hat, slicing off the head. The attack is a x4 critical hit instead of x2, and if the damage kills the target their head is removed. Even if they survive, the creature is blind as the hat obscures its head and the wielder's subsequent attacks automatically hit and deal x4 critical damage. Either the target or the wielder can remove the hat as a move action.

If you have the death attack class feature, you may make death attacks with the flying guillotine, even though it is technically a ranged weapon. If you can already make ranged death attacks, your death attack DC increases by +2.

You can make trip attacks with a flying guillotine. If you are tripped during your own trip attempt, you can drop the flying guillotine to avoid being tripped.

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a flying guillotine sized for you, even though it isn’t a light weapon for you.

The flying guilotine is so difficult to use, the Exotic Weapon Proficiency feat is a must. Those without proficiency treat this as a whip that deals lethal slashing damage, and on a natural one you manage to hit yourself, and drop the hat on your own head.

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Eiji-kun's Homebrew (4967 Articles)
AuthorEiji-kun +
ClassThrown +
Cost30 gp +
Critical18-20/x2 +
Damage1d6 +
Damage TypeSlashing +
Hardness5 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Rated ByLeziad +
RatingRating Pending +
SizeOne-Handed +
TitleFlying Guillotine +
Weight3 +