Freezing Blood (3.5e Maneuver)

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Author: IGTN (talk)
Date Created: 7/18/2010
Status: Complete
Editing: Clarity edits only please
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Freezing Blood
Eternal Glacier (Counter)
Level: 2
Prerequisite: One Eternal Glacier maneuver
Initiation Action: Immediate Action
Range: Melee attack
Target: One creature
Saving Throw: Fortitude Negates

Attacking you is as exhausting as trying to face down a glacier

You embody the tenacity of the glacier to exhaust your enemy. You may initiate this counter after you are attacked in melee, whether a hit or miss, or before the result is known. The attacker must make a Fortitude save (DC 12 + your Constitution modifier) or be fatigued. If you initiate the maneuver before the result is known, this may cause the attack to miss or reduce the damage it does.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines -> Eternal Glacier

Article BalanceHigh +
AuthorIGTN +
DisciplineEternal Glacier +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryFatigue attacker +
TitleFreezing Blood +
TypeCounter +