Gigant Human Warrior (3.5e Monster)
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|Gigant Human Warrior|
|Size/Type:||Large Giant (Human)|
|Hit Dice:||6d8+44 (92 hp)|
|Armor Class:||10 (-1 dex, +2 natural, -1 size), touch 8, flat-footed 10|
|Attack:||Bite +9 melee (1d8+6 plus grab, 20/x2) or Unarmed Strike +9 melee (1d6+6, 20/x2)|
|Full Attack:||Bite +9 melee (1d8+4 plus grab, 20/x2) and Unarmed Strike +9/+4 melee (1d6+4, 20/x2)|
|Space/Reach:||10 ft/10 ft|
|Special Attacks:||Improved Grab, Multigrapple, Swallow Whole|
|Special Qualities:||Climbing Surface, DR 6/magic, Endure Elements, Gigant Toughness, Heated Body, Regeneration 3, Single-Minded, Weak Point|
|Saves:||Fort +9, Ref +1, Will +2|
|Abilities:||Str 18, Dex 8, Con 18, Int 2, Wis 10, Cha 10|
|Skills:||Jump +13, Swim +13|
|Feats:||Improved Unarmed Strike, Power Attack, Improved Grapple, Improved Overrun|
|Organization:||Solitary, Pair, or Crowd (3+)|
|Alignment:||Usually True Neutral|
|Advancement:||By character class|
This is a 5 meter class gigant. It is the weakest of its kind, a midget born short and deformed, and yet it can still tear apart an entire village singlehandedly. And there are thousands of these things out there...
The gigant human warrior is a 6th level human warrior with the gigant template applied, turning it into a mindless hungry beast. Its face reveals its dim wit, but it is still very dangerous.
The gigant human warrior is a simple creature. It sees food. It chases food. It grabs food. It eats food. Its tactics are that of a human child. A very dangerous, very hungry, very disturbed human child.
Climbing Surface (Ex): While a bad idea to climb due to their heated body, a gigant can be climbed provided it is large enough. Any creature two sizes smaller than it can make a grapple attempt against the gigant's touch AC. If successful they grab on, move into their space, and are considered grappled while the gigant is not considered grappled. The climbing creature is flatfooted but gains +4 AC against attacks made by the gigant against it. It may then scale the body as if it were a cliff (with a typically low DC if climbing by hairs or other gripping surfaces).
The gigant may use a move action to shake its body and force a climb check. The new DC is an opposed check of its touch AC plus its Strength modifier plus 1d20. If unsuccessful, you fall off.
Using this method, a creature can attempt to strike the weak point in melee without having to fly or fall from above.
Gigant Toughness (Ex): A gigant always have max hp per HD, and gains bonus hp as if they were a construct of the appropriate size. This stacks with what constructs already get in the case of construct gigants. Lastly, gigants count as fortifications and thus take no damage from ranged weapons unless they are siege weapons or unusually large (such as anything which would not be caught by Deflect Arrows).
Heated Body (Ex): The body of a gigant is unusually high in temperature, to the point where a gigant in vigorous motion expels steam and intense heat. Climbing or grappling the gigant, being grappled by the gigant, or any extended contact with the body deals 1d6 points of fire damage a round. Brief strikes by weapons is not enough to deal this damage.
Regeneration (Ex): The gigant human warrior's regeneration is bypassed by its weak point.
Single-Minded (Ex): A gigant is a single-minded beast of destruction. So strong is this urge, that they are immune to all mind-affecting effects. This one seeks to eat sentient humanoids.
Weak Point (Ex): All gigants possess a weak point, typically on the back of their neck. Striking the weak point deals lethal damage. However most gigants are so tall a normal creature would have to be climbing or flying. In order to strike the weak point creatures must be able to strike at a range equal to their square size (10 ft for large). Only attack rolls can hit the weak point. Area attacks and things without attack rolls can never target the weak point and deal lethal damage, even if the area fully contains the creature.
The weak point is small in comparison to the rest of the body. Attacking the weak point for lethal damage forces the attacker to take a -4 penalty. If the gigant fights defensively, it gains +4 AC to its weak point instead of the usual +2. If the gigant uses total defense, it gains +6 AC to its weak point instead of the usual +4.