Good Death (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 27th January
Status: Finished
Editing: Clarity edits only please
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Good Death[edit]

Named after its rather severe effect, this drug is a powerful one. In raw form, this drug looks like fine blue powder. In order to be consumed, it must be diluted then heated before being injected. The process of injecting good death takes 1d4 minutes and must be done on a willing or helpless creature as well as with a DC 5 Heal check. If properly consumed, the user will fall into a coma filled with extremely vivid and pleasant dreams, becoming unconscious for 3d4 hours and is dealt 1d6 Wisdom damage.

If improperly injected or delivered as a poison (either ingested or injury) the creature is allowed a DC 20 Fortitude save. A failure causes the creature to be dazed in pain for 1d4 rounds.

Properly injected, good death is instantly addictive, and overdosing on it is easy. If two doses are consumed within 24 hours the creature must make a DC 20 Fortitude save or become permanently comatose. Only a heal spell or similar magic can awake a creature who overdosed on good death.

Good death can be made using Craft (Alchemy), DC 30.

Price: 500 gp.



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Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
Cost500 gp +
Craft DC30 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA powerful drug which sends those who consumed it into a powerful euphoria. +
TitleGood Death +