Great Boomerang (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 5-2-16
Status: Complete
Editing: Clarity edits only please
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Great Boomerang

Exotic One-Handed Thrown Melee

Cost: 15 gp
Damage (Small): 1d6
Damage (Medium)1: 1d8
Critical: 20/x2
Range Increment: 20'
Weight2: 5 lbs
Type3: Bludgeoning
HP4: 10
Hardness: 5

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


A large form of the boomerang, it is designed much more to be both a melee weapon and a throwing weapon, at the cost of reduced range and greater weight. It can be used as a martial weapon in melee as a club, and a throwing weapon at a -4 penalty, but the appropriate Exotic Weapon Proficiency is needed for its other functions.

Those with proficiency benefit from an extraordinary Returning enhancement. If it is enhanced with the actual Returning enhancement, the weapon can return instantly allowing you to full attack with the same weapon.

Those proficient can also make up to a 90 degree turn in their projectile, allowing them to shoot around corners. They suffer from concealment as normal.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
ClassThrown + and Melee +
Cost15 gp +
Critical20/x2 +
Damage1d8 +
Damage TypeBludgeoning +
Hardness5 +
Hit Points10 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range20 +
RatingUndiscussed +
SizeOne-Handed +
TitleGreat Boomerang +
Weight5 +