Great Mace (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 9-19-14
Status: Complete
Editing: Clarity edits only please
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Great Mace

Martial Two-Handed Melee

Cost: 50 gp
Damage (Small): 1d8
Damage (Medium)1: 2d6
Critical: 20/x2
Weight2: 12 lbs
Type3: Bludgeoning
HP4: 15
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

A giant two-handed form of a mace, it is ideal for punching through heavy armor. You ignore up to 1 point of armor bonus to AC on your target for each attack you would gain from BAB (to a maximum of 4 AC at BAB +16 and beyond).

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Eiji-kun's Homebrew (5343 Articles)
AuthorEiji-kun +
ClassMelee +
Cost50 gp +
Critical20/x2 +
Damage2d6 +
Damage TypeBludgeoning +
Hardness10 +
Hit Points15 +
Identifier3.5e Equipment +
ProficiencyMartial +
Rated ByGhostwheel +
RatingRating Pending +
SizeTwo-Handed +
TitleGreat Mace +
Weight12 +