Greater Spell Focus: Enchantment (3.5e Feat)

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Author: Aarnott (talk)
Date Created: 23:17, 31 January 2014 (UTC)
Status: It is
Editing: Clarity edits only please
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This feat is a Very High level of balance for Greater Spell Focus. It is meant to make you have some unique abilities related to the spell school for specializing in it. The goal is to make it lucrative for a specialist wizard to take spell focus for schools outside their specialty.


Greater Spell Focus: Enchantment [General] Benefit: Greater Spell Focus: Enchantment feat bonuses are based on your Hit Dice and stack with Spell Focus: Enchantment.

  • 1 HD: +1 to save DCs of enchantment spells you cast.
  • 6 HD: Your enchantment spells can affect creatures that would normally be immune to enchantment spells. The creature can still use SR and make saving throws against the effect and it gets a +2 bonus on the saving throw, but otherwise can be affected. This will bypass immunities to charms, compulsions, sleep, etc.
  • 11 HD: Enchanted creatures don't get a bonus to saving throws when they are asked/forced to do something against their nature. You can also make creatures perform self-destructive tasks.
  • 16 HD: You can gain full control of a dominated creature, rather than just sensory input.




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Article BalanceVery High +
AuthorAarnott +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryGreater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. +
TitleGreater Spel +
TypeGeneral +