Greater Spell Focus: Illusion (3.5e Feat)

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Author: Aarnott (talk)
Date Created: 23:17, 31 January 2014 (UTC)
Status: It is
Editing: Clarity edits only please
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This feat is a Very High level of balance for Greater Spell Focus. It is meant to make you have some unique abilities related to the spell school for specializing in it. The goal is to make it lucrative for a specialist wizard to take spell focus for schools outside their specialty.


Greater Spell Focus: Illusion [General] Benefit: Greater Spell Focus: Illusion feat bonuses are based on your Hit Dice and stack with Spell Focus: Illusion.

  • 1 HD: +1 to save DCs of illusion spells you cast.
  • 6 HD: When a creature passes a saving throw against your illusions and communicates it to others, they get a -2 penalty on their new saving throw, rather than the usual +4 bonus. Characters faced with proof that an illusion isn't real also now need to make saving throws against the illusion with a +4 bonus, otherwise their mind rationalizes it as real. Even ridiculous things like walking through an illusionary wall.
  • 11 HD: Creatures need to physically interact with your illusions to get a saving throw when the saving throw involves interaction. This means poking them with a stick won't be enough: they need to actually touch it with their own fingers (or toes, or claws, or whatever).
  • 16 HD: By increasing the casting time to 10 minutes (if it is higher), you can make any figment, glamer, or pattern with a non-instantaneous duration have a permanent duration. Have fun making your illusionary palace!




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Article BalanceVery High +
AuthorAarnott +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryGreater spell focus from the SRD, but it also adds on a few abilities related specifically to the spell school. +
TitleGreater S +
TypeGeneral +