Grimoire Totemist (3.5e Alternate Class Feature)
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You lose some of your natural speech with animals for enhanced ferocity.
Replaces: If you select this class feature, you lose the Wild Empathy and Illiteracy class features.
Benefit: At first level, your first attack during your turn when using a natural weapon or an attack granted by one of your totemist soulmelds deals an additional 1d6 damage if it hits. This damage increases by 1d6 at every odd level hence (+2d6 at level 3, +3d6 at level 5, and so on).
At level 6, 11, and 16 this increase in damage applies to the second, third, and fourth attack you make during your turn with a natural weapon or one granted by one of your totemist soulmelds. Alternatively, if you so choose you may apply double the listed damage, but only to the first attack you make with one of the above weapons during your turn.