Harrier Mage (5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Harrier Mage (Feat)
Prerequisite: Ability to cast Cantrips or Spells
- When you cast a spell that targets a single creature and it has no effect against its target, either due to a successful save, a missed attack roll, or other influence, you may use your reaction to either Redirect or Reclaim the the spell.
- - Redirect: You divert the spell away from its original target and redirect it. Select another eligible creature within 15 feet of the initial creature to become a target of the spell. If the spell requires any attack rolls, you must roll new ones against the target. If the original target receives any effect from the spell, you may not redirect it.
- - Reclaim: You reclaim the spell, holding onto it for later use. Holding onto a reclaimed spell uses your concentration. If you do not cast the reclaimed spell before the end of your next turn, the spell is lost. You may use your action during your next turn to cast the spell again without using a spell slot or requiring any components. You cannot reclaim a spell more than once.
- When you subject a creature to the effects of a spell, you may use your bonus action to select a creature that you can see within the spell's range. The selected creature cannot have advantage on saving throws made against that spell until the start of your next turn.
Back to Main Page → 5x → 5e → Character Options → Feats