Hemocraft Initiate (5e Feat)
| |||||||||
Rate this article Discuss this article |
The Hemocraft Initiate feat is part of the Z's Blood Magic sourcebook, and uses the mechanics and features presented therein.
Hemocraft Initiate (Feat)
Prerequisite: Constitution 13
You gain the Hemocraft feature; Constitution is your Hemocraft Ability. This grants you a Hemocraft Die, which is a d4, if you do not already possess one. You also gain a Corpse Magic range of 5ft per point of Proficiency Bonus you possess.
When you reach your 5th character level, when you Major Rend, you may roll your Hemocraft Die twice, totaling the results. This increases to 3 rolls when you reach your 11th character level, and to 4 rolls when you reach your 17th character level.
You gain access to one Basic Sacrament of your choice, learning the Will and Sign of that Sacrament.
You also learn one Sanguine Rite of your choice from the Sacrament granted to you by this feat; You cannot learn a Rite if it has a Hemocraft level requirement, unless you meet that requirement.
Whenever you gain a level, you can replace the Sanguine Rite granted by this feat with another Sanguine Rite from any Sacrament you have access to, provided the new Rite does not have a level requirement, unless you meet that requirement.
Author | Zhenra-Khal + |
Canon | true + |
Identifier | 5e Feat + |
Is Feat | true + |
Prerequisite | Constitution 13 + |
Rating | Undiscussed + |
Summary | Learn a dabbling of Blood Magic, in the style of the Magic Initiate feat. + |
Title | Hemocraft Initiate + |