Idealize (3.5e Power)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 11th June 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Idealize
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 4
Display: Auditory, Mental
Manifesting Time: 10 Minutes
Range: Touch
Target: One Creature
Duration: Concentration (up to 2d4 hours) and Instantaneous (See Text)
Saving Throw: Will Negate
Power Resistance: Yes
Power Points: 7

This powerful telepathic power brainwash the target and alter it personality, this power can usually only be used on a bond, willing or helpless creature because of it long manifesting time and duration. If the power is successfully manifested and the target fail her Will save she become Dazed for the duration. Unlike most powers the manifester must concentrate fully on the power and stay within touch range of the target while doing so. If she fail to concentrate for the entire duration, she move away or is interrupted the target is simply dazed for 1 minute with no other effect.

The manifester determine one 'ideal' such as a courageous warrior, a model student or similar somewhat simplistic personality model. If the ideal is particularly antagonistic to the target, she gain a +8 bonus on her Will save. This power cause the target's personality shift slowly over the course of the casting toward the model, typically ending up an hybrid between the target's original personality and the ideal. The target remain themselves, but contextualized into the chosen 'ideal', they retain their alignment and aspect of their personality not altered or conflicting by the ideal. Once the power end the target is dazed for 1 minutes, then regain their sense as their new selves.

It is possible to stack multiple manifesting of Idealize, slowly eroding the original personality, typically leaving almost nothing of it by the third successful manifesting. However if the power is manifested with a different ideal then progress must be started over from the beginning. This power cannot alter certain aspects of it target, such as it memories, core identity (such as it gender or it being a human) or sexual orientation.

This power may only be reversed by the use of a psychic chirurgery or reality revision power made within a year of this power being used, otherwise the target's personality truly shifted and reversing the power will do no good. Ironically the target can be returned to normal by another manifesting of idealize, using the target's old self as the model.

Augment: You can augment this power in one or more of the following ways.

1. For each 2 additional power points you spend, you decrease the bonus to Will granted by antagonist change by 1, to a minimum of 0.

2. For 2 additional power points you spend, you may specify an alignment associated with the model. The target's alignment shift one step toward that alignment.

3. For 4 additional power points you spend, you make the creature permanently one step friendlier toward you (to a maximum of friendly). If you spend 8 power points you may increase it to fanatic.

For every two additional power points you spend on any augmentation, the DC rises by +1.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Leziad's Homebrew (4427 Articles)
Leziadv
Facts about "Idealize (3.5e Power)"
Article BalanceVery High +
AuthorLeziad +
DescriptorEvil + and Mind-Affecting +
DisciplineTelepathy +
Identifier3.5e Power +
LevelTelepath 4 +
RatingUndiscussed +
SubdisciplineCompulsion +
SummaryYou permanently alter the motives and personality of a creature using a vague ideal. +
TitleIdealize +