Improved Improvised Weapons (3.5e Feat)

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Author: ScreamingBeef (talk)
Date Created: 05/26/2012
Status: Complete
Editing: Clarity edits only please
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Improved Improvised Weapons [General] Prerequisites: NoneBenefit: When wielding an improvised weapon, you may improve the damage die it inflicts by one step. Medium characters thus deal 1d8 with a one-handed improvised weapon, and 1d10 with a two-handed improvised weapon. Furthermore, in your hands, these weapons are not considered random clumsy objects, but surprising weapons of dangerous capability. Any class features, feats, or other special abilities you possess that affect weapons you wield can affect an improvised weapon you are wielding, and "Improvised Weapon" becomes a weapon type that you may choose for feats such as Weapon Focus or Improved Critical. Normal: Normally, a medium sized character inflicts 1d6 with a one-handed improvised weapon, and 1d8 with a two handed improvised weapon, and the improvised weapon group is too generalized for focus.Special: Monks with this feat may use a light one-handed improvised weapon as if it were a monk weapon.



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Article BalanceModerate +
AuthorScreamingBeef +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummaryYou have elevated the "improvised weapon" to a more powerful concept, capable of wielding it more dangerously than normal. +
TitleImproved Improvised Weapons +
TypeGeneral +