Infernal Spheres (5e Spell)
Rate this article |
Discuss this article
|Casting Time:||1 action|
When you cast this spell, you conjure 1d4 spectral orbs, each typically appearing as a ghastly green flame burning from within an indistinct tangle of brass. These orbs drift lazily around you until they are expended. At the end of each of your turns as long as at least 1 orb remains, roll a d6. On a result of 6, another orb winks into existence, to a maximum of 6 orbs at any given time. If no orbs are present at the end of your turn, the spell ends.
While the orbs persist, they punish your enemies, flying at great speed and striking them like tiny comets. When you take damage, if the source of the damage is within 60ft of you, one of your remaining orbs is expended and flies unerringly to seek out the source, dealing 2d4 points of Fire damage. Any effect that makes the user immune to the Magic Missile spell (Such as the Shield spell) also makes them immune to damage from Infernal Spheres.
At Higher Levels. When you cast this spell from a slot of 3rd level or higher, the orbs deal an additional 1d4 points of Fire damage on impact for each slot level above 2nd.
|Action Type||Action +|
|Caster||Sorcerer + and Warlock +|
|Component||V + and S +|
|Identifier||5e Spell +|
|Summary||Conjure sphere of flame to protect you, striking those that harm you.|
|Title||Infernal Spheres +|